Fiend's Cauldron: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
Jump to navigation Jump to search
(Gallery pics too small. Info could be expanded. Categories must be added. Please review my work.)
 
m (added jp names)
Line 1: Line 1:
{{CharacterBox
{{CharacterBox
|name= Fiend's Cauldron
|name= Fiend's Cauldron
|jpname= 悪魔の釜
|jptrans= Akuma no Kama
|image= Fiends cauldron.png
|image= Fiends cauldron.png
|firstappearance= ''[[Kid Icarus: Uprising]]'' (2012)
|firstappearance= ''[[Kid Icarus: Uprising]]'' (2012)
|latestappearance= ''Kid Icarus: Uprising''
|latestappearance= ''Kid Icarus: Uprising''
|gender= Neuter
|gender= N/A
|homeland= [[Skyworld]]
|homeland= [[Skyworld]]
|affiliations= Unaffiliated
|affiliations= Unaffiliated
Line 11: Line 13:
}}
}}


The '''Fiend's Cauldron ''' is a system that lets you choose your difficulty by offering a certain amount of [[Heart]]s. It appears at the start of every stage in [[Kid Icarus: Uprising]]. The higher the intensity, the more monsters there are and the harder the stage is to clear. But the higher intensity you set it to, the better chance you have of getting more hearts and better weapons. The lowest intensity on the Fiend's Cauldron is 0.0 and the highest is 9.0.. 2.0. is the standard difficulty and costs no hearts. Lowering or increasing the difficulty makes you spend or bet more hearts. Retreating will make you lose those hearts.
The '''Fiend's Cauldron ''' (悪魔の釜 ''Akuma no Kama'', '''Devil's Kettle''') is a system that lets you choose your difficulty by offering a certain amount of [[Heart]]s. It appears at the start of every stage in ''[[Kid Icarus: Uprising]]''. The higher the intensity, the more monsters there are and the harder the stage is to clear. But the higher intensity you set it to, the better chance you have of getting more hearts and better weapons. The lowest intensity on the Fiend's Cauldron is 0.0 and the highest is 9.0.. 2.0 is the standard difficulty and costs no hearts. Lowering or increasing the difficulty makes you spend or bet more hearts. Retreating will make you lose those hearts.
*'''0.0'''- ''Effortless''
*'''0.0'''- ''Effortless''
*'''1.0'''- ''Easy''
*'''1.0'''- ''Easy''
Line 25: Line 27:
==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery captionalign="left">
File:Fiends Cauldron screen.png|200px|The Fiend's Cauldron as seen on the Nintendo 3DS.
File:Fiends Cauldron screen.png|The Fiend's Cauldron as seen on the Nintendo 3DS.
File:Difficulty difference.jpg|200px|The difficulty difference shown.
File:Difficulty difference.jpg|The difficulty difference shown.
</gallery>
</gallery>


{{Incomplete|Gallery pics too small. Info could be expanded. Categories must be added.}}
{{Incomplete|Gallery pics too small. Info could be expanded. Categories must be added.}}

Revision as of 23:32, 10 August 2012

Fiend's Cauldron
悪魔の釜
Akuma no Kama
First Appearance: Kid Icarus: Uprising (2012)
Latest Appearance:

Kid Icarus: Uprising

Title(s):
Gender: N/A
Race: N/A
Homeland: Skyworld
Affiliated Faction:
Other Allies:
Status:
Voiced By: N/A

The Fiend's Cauldron (悪魔の釜 Akuma no Kama, Devil's Kettle) is a system that lets you choose your difficulty by offering a certain amount of Hearts. It appears at the start of every stage in Kid Icarus: Uprising. The higher the intensity, the more monsters there are and the harder the stage is to clear. But the higher intensity you set it to, the better chance you have of getting more hearts and better weapons. The lowest intensity on the Fiend's Cauldron is 0.0 and the highest is 9.0.. 2.0 is the standard difficulty and costs no hearts. Lowering or increasing the difficulty makes you spend or bet more hearts. Retreating will make you lose those hearts.

  • 0.0- Effortless
  • 1.0- Easy
  • 2.0- Standard
  • 3.0- Tougher
  • 4.0- Challenging
  • 5.0- Heatin' Up
  • 6.0- Extra Spicy
  • 7.0- Infernal
  • 8.0- White Hot
  • 9.0- Nothing Harder!

Gallery

This article is incomplete and is in need of attention.

Reason: Gallery pics too small. Info could be expanded. Categories must be added.