Predator Cannon: Difference between revisions
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{{Incomplete| | {{Incomplete|Needs base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name= Predator Cannon | |name = Predator Cannon | ||
|image= Predator Cannon.jpg | |image = Predator Cannon.jpg | ||
|type= [[Cannon]] | |type = [[Cannon]] | ||
|specializesin= Ranged Combat | |specializesin = Melee/Ranged Combat | ||
|strengths= Melee Attack | |strengths = Melee Attack | ||
|weaknesses= Reduced ranged shots | |weaknesses = Reduced ranged shots | ||
}} | }} | ||
The '''Predator Cannon''' is a [[Cannon]] in [[Kid Icarus:Uprising]]. It has the highest melee attack of its weapon class. While its melee damage is high, its projectiles are a close match to it as well. | The '''Predator Cannon''' is a [[Cannon]] in [[Kid Icarus:Uprising]]. It has the highest melee attack of its weapon class. While its melee damage is high, its projectiles are a close match to it as well. | ||
==Idol | == Idol description == | ||
''This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arching shell that descends on the foe.'' | ''This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arching shell that descends on the foe.'' | ||
== | == Base statistics == | ||
{{Weapon Notice}} | {{Weapon Notice}} | ||
=== | === Air battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage !! Shots | |||
|- | |||
| Continuous || ? || ? || — | |||
|- | |||
| Charged || ? || ? || ? | |||
|- | |||
| Melee hit 1 || — || ? || — | |||
|- | |||
| Melee hit 2 || — || ? || — | |||
|- | |||
| Melee hit 3 || — || ? || — | |||
|- | |||
| Special attack || 90.0m || 168.0 || 1 | |||
|} | |||
=== | === Land battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | |||
|- | |||
| Standing continuous || ? || ? || ? || — | |||
|- | |||
| Forward-dash continuous || ? || ? || ? || ? | |||
|- | |||
| Side-dash continuous || ? || ? || ? || ? | |||
|- | |||
| Backward-dash continuous || ? || ? || ? || ? | |||
|- | |||
| Standing charged || ? || ? || ? || ? | |||
|- | |||
| Forward-dash charged || ? || ? || ? || ? | |||
|- | |||
| Side-dash charged || ? || ? || ? || ? | |||
|- | |||
| Backward-dash charged || ? || ? || ? || ? | |||
|- | |||
| Melee hit 1 || — || ? || — || — | |||
|- | |||
| Melee hit 2 || — || ? || — || — | |||
|- | |||
| Melee hit 3 || — || ? || — || — | |||
|- | |||
| Melee dash || — || ? || — || ? | |||
|- | |||
| Melee dash finisher || — || ? || — || ? | |||
|} | |||
==Weapon | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | |||
<!-- | |||
== Notes == | |||
* This weapon has an air to land melee damage ratio of ?.--> | |||
[[Category:Cannons]] | [[Category:Cannons]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Revision as of 16:57, 6 February 2013
This article is incomplete and is in need of attention. Reason: Needs base statistics |
Predator Cannon | ||||||||||||
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The Predator Cannon is a Cannon in Kid Icarus:Uprising. It has the highest melee attack of its weapon class. While its melee damage is high, its projectiles are a close match to it as well.
Idol description
This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arching shell that descends on the foe.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | ? | ? | — |
Charged | ? | ? | ? |
Melee hit 1 | — | ? | — |
Melee hit 2 | — | ? | — |
Melee hit 3 | — | ? | — |
Special attack | 90.0m | 168.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | ? | ? | ? | — |
Forward-dash continuous | ? | ? | ? | ? |
Side-dash continuous | ? | ? | ? | ? |
Backward-dash continuous | ? | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Forward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee dash | — | ? | — | ? |
Melee dash finisher | — | ? | — | ? |
Weapon fusion
This weapon follows standard weapon fusion rules.