Aurum Blade: Difference between revisions

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|image = Aurum_blade.jpg
|image = Aurum_blade.jpg
|type = [[Blade]]
|type = [[Blade]]
|specializesin = Long range
|specializesin = Close range combat
|strengths = Rapid continuous fire, shots travel through enemies, charges quickly, good homing
|strengths = Rapid continuous fire, shots travel through enemies, charges quickly, good homing
|weaknesses = Weak at long range and melee
|weaknesses = Weak at long range and melee

Revision as of 15:00, 30 November 2014

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and melee statistics
Aurum Blade
Aurum blade.jpg
Type: Blade
Specializes In: Close range combat
Strengths: Rapid continuous fire, shots travel through enemies, charges quickly, good homing
Weaknesses: Weak at long range and melee

(description needed)

Idol description

The Aurum mimic every aspect of the worlds they conquer, from creatures to vehicles to weapons. Dyntos crafted the Aurum Blade by reversing this process. It charges quickly and fires shots with a high homing ability.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 64.3m 7.2
Charged 81.9m 52.5 1
Melee hit 1 67.2
Melee hit 2 37.8
Melee hit 3 79.8
Special attack 100.0m 134.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 23.0m 1.3 1.3
Forward-dash continuous 32.3m 16.2 7.3 3
Side-dash continuous 28.9m 13.4 6.0 3
Backward-dash continuous 30.6m 14.0 6.3 3
Standing charged 34.9m 30.0 14.7 1
Forward-dash charged 45.0m 44.5 20.9 1
Side-dash charged 40.5m 39.3 17.7 1
Backward-dash charged 35.8m 46.4 19.1 1
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.