Aurum Bow

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Revision as of 22:33, 15 February 2013 by Kirbman (talk | contribs) (added stats)
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Reason: Needs description
Aurum Bow
Aurum bow.jpg
Type: Bow
Specializes In: Ranged combat
Strengths: Rapid fire, good range, good homing
Weaknesses: ?

(description needed)

Idol description

A bow created using Aurum technology. Rare among bows, its continuous-fire dash attack unleashes a barrage of multiple shots. Though it has good range and great homing ability, its low attack power makes it better at a distance.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 101.2m 9.8
Charged 124.0m 75.0 1
Melee hit 1 58.8
Melee hit 2 33.6
Melee hit 3 58.8
Special attack 140.0m 11.6 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 46.0m 2.8 4.3
Forward-dash continuous 43.7m 4.0 6.2 4
Side-dash continuous 43.7m 3.5 5.4 4
Backward-dash continuous 43.7m 3.8 5.7 4
Standing charged 56.3m 14.4 21.5 1
Forward-dash charged 62.1m 28.4 44.1 1
Side-dash charged 59.8m 23.3 36.2 1
Backward-dash charged 62.1m 24.1 38.4 1
Melee hit 1 13.6
Melee hit 2 7.8
Melee hit 3 13.6
Melee dash 5.8 6
Melee dash finisher 9.7 1

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 4.3.