Burning Palm: Difference between revisions
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|specializesin = Close combat | |specializesin = Close combat | ||
|strengths = Causes burning, strong melee attacks | |strengths = Causes burning, strong melee attacks | ||
|weaknesses = Short range, long charge time | |weaknesses = Short range, long charge time, slow charged shots | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' |
Revision as of 23:51, 2 February 2024
This article is incomplete and is in need of attention. Reason: Needs description and image |
Burning Palm | ||||||||||||
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(description needed)
Idol description
Shots fired from the Burning Palm set enemies on fire, dealing extra damage. It has the strongest melee attack of any palm, although it features a long charge time and short firing range. And after the battle, it makes a mean BBQ.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 58.0m | 16.5 | — |
Charged | 71.5m | 77.1 | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 37.8 | — |
Melee hit 3 | — | 71.4 | — |
Special attack | 70.0m | 100.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 18.0m | 4.9 | 2.7 | — |
Forward-dash continuous | 24.7m | 9.2 | 5.1 | 5 |
Side-dash continuous | 23.2m | 7.1 | 3.9 | 5 |
Backward-dash continuous | 22.4m | 8.7 | 4.8 | 5 |
Standing charged | 25.9m | 37.8 | 20.8 | 1 |
Forward-dash charged | 33.6m | 56.2 | 30.9 | 1 |
Side-dash charged | 30.8m | 45.4 | 25.0 | 1 |
Backward-dash charged | 30.1m | 44.3 | 24.4 | 1 |
Melee hit 1 | — | 25.5 | — | — |
Melee hit 2 | — | 16.5 | — | — |
Melee hit 3 | — | 28.5 | — | — |
Melee dash | — | 72.0 | 55.5 | — |
Weapon fusion
This weapon follows standard weapon fusion rules.