Capricorn Club: Difference between revisions
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(added idol description) |
(→Air battles: added stats) |
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || — || | | Continuous (shot)* || — || 40.0 - 50.0 || — | ||
|- | |- | ||
| | | Continuous (melee)* || — || 40.0 - 70.0 || — | ||
|- | |- | ||
| Melee hit || — || | | Charged || 80.0m || 74.5 || 1 | ||
|- | |||
| Melee hit* || — || 60.0 - 80.0 || — | |||
|- | |- | ||
| Special attack || 110.0m || 178.0 || 1 | | Special attack || 110.0m || 178.0 || 1 | ||
|} | |} | ||
<nowiki>*</nowiki> Damage dealt corresponds to accuracy. | |||
=== Land battles === | === Land battles === |
Revision as of 04:27, 5 March 2015
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Capricorn Club | ||||||||||||
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(description needed)
Idol description
The Zodiac weapon bearing the sign of Capricorn. Its spiraling charged shots lack range, do less damage as they travel, and don't cancel out other shots. However, these shots do move fast and have a superfast charge time.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous (shot)* | — | 40.0 - 50.0 | — |
Continuous (melee)* | — | 40.0 - 70.0 | — |
Charged | 80.0m | 74.5 | 1 |
Melee hit* | — | 60.0 - 80.0 | — |
Special attack | 110.0m | 178.0 | 1 |
* Damage dealt corresponds to accuracy.
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | — | ? | ? | — |
Forward-dash continuous | — | ? | ? | ? |
Side-dash continuous | — | ? | ? | ? |
Backward-dash continuous | — | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Forward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.