Crystal Bow

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Revision as of 05:34, 26 March 2015 by Kirbman (talk | contribs) (→‎Land battles: added stats)
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Reason: Needs description and base statistics
Crystal Bow
Crystal bow2.png
Type: Bow
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

A bow carved from crystal taken from a forest near the home of the gods. It has high overall attack power, and fires fairly large projectiles. However, it has a shot firing range, giving it a narrow sweet spot for attacks.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 54.6 ?
Charged 66.8m ? 1
Melee hit 1 58.8
Melee hit 2 33.6
Melee hit 3 58.8
Special attack 140.0m 11.6 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 24.8m ? ?
Forward-dash continuous 23.6m ? ? 1
Side-dash continuous 23.6m ? ? 1
Backward-dash continuous 23.6m ? ? 1
Standing charged 30.3m ? ? 1
Forward-dash charged 33.4m ? ? 1
Side-dash charged 32.2m ? ? 1
Backward-dash charged 33.4m ? ? 1
Melee hit 1 18.9
Melee hit 2 10.8
Melee hit 3 18.9
Melee dash 8.1 6
Melee dash finisher 13.5 1

Weapon fusion

This weapon follows standard weapon fusion rules.