Cutter Palm: Difference between revisions
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{{Incomplete|Needs | {{Incomplete|Needs image, description, and base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Cutter Palm | |name = Cutter Palm | ||
|image = Cutter_Palm.png | |image = Cutter_Palm.png | ||
|type = [[Palm]] | |type = [[Palm]] | ||
|specializesin = | |specializesin = Close combat | ||
|strengths = | |strengths = Shots pierce through foes, high damage | ||
|weaknesses = | |weaknesses = Long charge time, continous fire lacks homing | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' | ||
== Idol description == | == Idol description == | ||
'' | ''The Cutter Palm fires light rings that slice through foes. While powerful, it takes long to charge and its continuous fire lacks good homing. Despite these flaws, you can't go wrong with its homing backward-dash charged shot.'' | ||
== Base statistics == | == Base statistics == | ||
Line 20: | Line 20: | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 66.5m || ? || — | ||
|- | |- | ||
| Charged || | | Charged || 78.1m || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 63.0 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 37.8 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 71.4 || — | ||
|- | |- | ||
| Special attack || 70.0m || 100.0 || 1 | | Special attack || 70.0m || 100.0 || 1 | ||
Line 38: | Line 38: | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 23.8m || ? || ? || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 27.3m || ? || ? || 2 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 25.5m || ? || ? || 2 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 24.6m || ? || ? || 2 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 31.4m || ? || ? || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 42.1m || ? || ? || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 38.7m || ? || ? || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 37.8m || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 17.5 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 11.3 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 19.6 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 49.4 || 38.1 || —<!-- 41.2 mid, 23.8 very far --> | ||
|} | |} | ||
Latest revision as of 01:52, 28 April 2017
This article is incomplete and is in need of attention. Reason: Needs image, description, and base statistics |
Cutter Palm | ||||||||||||
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(description needed)
Idol description
The Cutter Palm fires light rings that slice through foes. While powerful, it takes long to charge and its continuous fire lacks good homing. Despite these flaws, you can't go wrong with its homing backward-dash charged shot.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 66.5m | ? | — |
Charged | 78.1m | ? | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 37.8 | — |
Melee hit 3 | — | 71.4 | — |
Special attack | 70.0m | 100.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 23.8m | ? | ? | — |
Forward-dash continuous | 27.3m | ? | ? | 2 |
Side-dash continuous | 25.5m | ? | ? | 2 |
Backward-dash continuous | 24.6m | ? | ? | 2 |
Standing charged | 31.4m | ? | ? | 1 |
Forward-dash charged | 42.1m | ? | ? | 1 |
Side-dash charged | 38.7m | ? | ? | 1 |
Backward-dash charged | 37.8m | ? | ? | 1 |
Melee hit 1 | — | 17.5 | — | — |
Melee hit 2 | — | 11.3 | — | — |
Melee hit 3 | — | 19.6 | — | — |
Melee dash | — | 49.4 | 38.1 | — |
Weapon fusion
This weapon follows standard weapon fusion rules.