Dark Pit Staff: Difference between revisions

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(Created page with "{{Incomplete|Needs description, idol description, and base statistics}} {{WeaponBox |name = Dark Pit Staff |image = Dark_pit_staff.png |type = Staff |specializesin = ? |st...")
 
(added idol description and stats)
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{{Incomplete|Needs description, idol description, and base statistics}}
{{Incomplete|Needs description}}
{{WeaponBox
{{WeaponBox
|name = Dark Pit Staff
|name = Dark Pit Staff
Line 5: Line 5:
|type = [[Staff]]
|type = [[Staff]]
|specializesin = ?
|specializesin = ?
|strengths = ?
|strengths = Strong at long range
|weaknesses = ?
|weaknesses = Weak at short range
}}
}}
''(description needed)''
''(description needed)''


== Idol description ==
== Idol description ==
''(idol description needed)''
''Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range.''


== Base statistics ==
== Base statistics ==
Line 20: Line 20:
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 84.0m || 13.1 || —
|-
|-
| Charged || ? || ? || ?
| Charged || 273.0m || 112.7 || 1
|-
|-
| Melee hit 1 || — || ? || —
| Melee hit 1 || — || 63.0 || —
|-
|-
| Melee hit 2 || — || ? || —
| Melee hit 2 || — || 33.6 || —
|-
|-
| Melee hit 3 || — || ? || —
| Melee hit 3 || — || 63.0 || —
|-
|-
| Special attack || — || 268.0 || 1
| Special attack || 242.0m || 268.0 || 1
|}
|}


Line 38: Line 38:
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 30.0m || 3.4 || 5.1 || —
|-
|-
| Foward-dash continuous || ? || ? || ? || ?
| Foward-dash continuous || 35.0m || 12.8 || 19.2 || 3
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 35.0m || 6.6 || 9.9 || 4
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 35.0m || 14.6 || 21.9 || 3
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 105.0m || 16.0 || 59.7 || 1
|-
|-
| Foward-dash charged || ? || ? || ? || ?
| Foward-dash charged || 110.0m || 26.4 || 105.8 || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 110.0m || 21.0 || 84.1 || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 110.0m || 26.4 || 92.2 || 1
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 18.0 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 9.6 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 18.0 || — || —
|-
|-
| Melee dash || — || ? || — || —
| Melee dash || — || 43.2 || — || —
|}
|}


== Weapon fusion ==
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
<!--
 
== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
* This weapon has an air to land melee damage ratio of 3.5.


[[Category:Staffs]]
[[Category:Staffs]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Revision as of 04:30, 2 February 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description
Dark Pit Staff
Dark pit staff.png
Type: Staff
Specializes In: ?
Strengths: Strong at long range
Weaknesses: Weak at short range

(description needed)

Idol description

Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 84.0m 13.1
Charged 273.0m 112.7 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 242.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 30.0m 3.4 5.1
Foward-dash continuous 35.0m 12.8 19.2 3
Side-dash continuous 35.0m 6.6 9.9 4
Backward-dash continuous 35.0m 14.6 21.9 3
Standing charged 105.0m 16.0 59.7 1
Foward-dash charged 110.0m 26.4 105.8 1
Side-dash charged 110.0m 21.0 84.1 1
Backward-dash charged 110.0m 26.4 92.2 1
Melee hit 1 18.0
Melee hit 2 9.6
Melee hit 3 18.0
Melee dash 43.2

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 3.5.