Dynamo Cannon: Difference between revisions
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|type= [[Cannon]] | |type= [[Cannon]] | ||
|specializesin= Ranged Combat | |specializesin= Ranged Combat | ||
|strengths= Natural Paralyzing effects | |strengths= Natural Paralyzing effects, projectiles hang in midair | ||
|weaknesses= Shots don't bounce off surfaces | |weaknesses= Shots don't bounce off surfaces | ||
}} | }} |
Revision as of 16:27, 15 August 2012
This article is incomplete and is in need of attention. Reason: Weapon stats must be filled in |
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The Dynamo Cannon is a Cannon in Kid Icarus: Uprising. It is a somewhat futuristic cannon that sets itself apart from other cannons. The Dynamo Cannon's charged shots explode in a large radius dealing damage to all who come into contact with it. These shots have a good possibility of paralyzing foes. Because of its large attack area, the Dynamo Cannon is a popular choice of weapon for Multiplayer battles. A notable feature about this cannon is that its Backward-Dash charged shots stay in one place, then detonate with great force.
Idol Description
The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes.
Statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Max Shot Distances
Base Melee Damage
Weapon Fusing
The following weapon pairs will create a Dynamo Cannon when fused: