Earthmaul Club

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Revision as of 01:57, 6 February 2013 by Angel of Cobalt (talk | contribs) (Added the Idol Description)
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Reason: Needs description, idol description, and base statistics
Earthmaul Club
Earthmaul Club.png
Type: Club
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol Description

The Earthmaul Club has a longer reach than any other weapon, its charged shot traveling up to 126 m. This is roughly three times the range of the First Blade. Its backward-dash charged shot reflects off walls.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ?
Charged ? ? ?
Melee hit ?
Special attack 110.0m 178.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ?
Forward-dash continuous ? ? ?
Side-dash continuous ? ? ?
Backward-dash continuous ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Samurai Blade + Earthmaul Club = Arlon Orbitars (rather than Thanatos Staff)