End-All Arm: Difference between revisions

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(added air battles melee damage)
Line 38: Line 38:
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 21.3m || 17.7 || 12.4 || —
|-
|-
| Forward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 26.4m || ? || ? || ?
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 24.0m || 7.3 || 4.7 || ?
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 26.4m || ? || ? || ?
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 26.4m || 22.6 || ? || ?
|-
|-
| Forward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 31.2m || ? || ? || ?
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 28.8m || ? || ? || ?
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 31.2m || ? || ? || ?
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || ? || — || —

Revision as of 20:30, 23 April 2014

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
End-All Arm
End-All Arm.png
Type: Arm
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

The End-All Arm is the be-all arm for malicious decimation. Though it takes a long time to charge, its continuous fire is deadly, particularly when fired during a side dash. However, it does slow the user's movement somewhat.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 113.4
Melee hit 2 54.6
Melee hit 3 92.4
Special attack 50.0m 26.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 21.3m 17.7 12.4
Forward-dash continuous 26.4m ? ? ?
Side-dash continuous 24.0m 7.3 4.7 ?
Backward-dash continuous 26.4m ? ? ?
Standing charged 26.4m 22.6 ? ?
Forward-dash charged 31.2m ? ? ?
Side-dash charged 28.8m ? ? ?
Backward-dash charged 31.2m ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Knuckle Staff + End-All Arm = Gaol Blade (rather than Arlon Orbitars)