Eyetrack Orbitars

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This article is incomplete and is in need of attention.

Reason: Needs description and ranged base statistics
Eyetrack Orbitars
Type: Orbitars
Specializes In: Long range combat
Strengths: Highest homing ability of any weapon
Weaknesses: High charge time, low damage output

(description needed)

Idol description

These orbitars were once sealed inside a cursed royal tomb. Their homing ability is among the best of any weapon, making them very easy to use. However, they lack in terms of attack power and charge time.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 75.6m ?
Charged 122.5m ? 2
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 58.8
Special attack 100.0m 19.6 6

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 27.0m ? ?
Forward-dash continuous 41.8m ? ? 4
Side-dash continuous 40.7m ? ? 4
Backward-dash continuous 35.0m ? ? 4
Standing charged 51.0m ? ? 2
Forward-dash charged 61.6m ? ? 2
Side-dash charged 56.1m ? ? 2
Backward-dash charged 18.7m ? ? 2
Melee hit 1 10.9
Melee hit 2 5.5
Melee hit 3 10.9
Melee dash 31.2

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Rose Staff + Eyetrack Orbitars = Samurai Blade (rather than Halo Club)