Fiend's Cauldron: Difference between revisions

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{{CharacterBox
[[File:Fiends cauldron.png|thumb|250px|Official artwork of the Fiend's Cauldron.]]
|name= Fiend's Cauldron
 
|jpname= 悪魔の釜
|jptrans= Devil's Kettle
|image= Fiends cauldron.png
|firstappearance= ''[[Kid Icarus: Uprising]]'' (2012)
|latestappearance= ''Kid Icarus: Uprising''
|gender= N/A
|homeland= [[Skyworld]]
|affiliations= Unaffiliated
|race= N/A
|voicedby= N/A
}}


The '''Fiend's Cauldron''', known in Japan as '''Devil's Kettle''' (悪魔の釜 ''Akuma no Kama''), is a system that lets you choose your difficulty by offering a certain amount of [[Heart]]s in ''[[Kid Icarus: Uprising]]''. It appears at the start of every stage and the higher the intensity, the more enemies appear, the higher health they have and the more aggressive they become. But on the other hand, the higher intensity you set it to, the better chance you have of getting more hearts and better weapons. The lowest intensity on the Fiend's Cauldron is 0.0 and the highest is 9.0. 2.0 is the standard difficulty and costs no hearts. Lowering or increasing the difficulty from 2.0 makes you spend or bet more hearts. Retreating will make you lose those hearts, and has a chance of "dropping" weapons the player achieves in the chapter.  
The '''Fiend's Cauldron''', known in Japan as '''Devil's Kettle''' (悪魔の釜 ''Akuma no Kama''), is a system that lets you choose your difficulty by offering a certain amount of [[Heart]]s in ''[[Kid Icarus: Uprising]]''. It appears at the start of every stage and the higher the intensity, the more enemies appear, the higher health they have and the more aggressive they become. But on the other hand, the higher intensity you set it to, the better chance you have of getting more hearts and better weapons. The lowest intensity on the Fiend's Cauldron is 0.0 and the highest is 9.0. 2.0 is the standard difficulty and costs no hearts. Lowering or increasing the difficulty from 2.0 makes you spend or bet more hearts. Retreating will make you lose those hearts, and has a chance of "dropping" weapons the player achieves in the chapter.  
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*'''9.0'''- ''Nothing Harder!''
*'''9.0'''- ''Nothing Harder!''


[[File:Difficulty difference.jpg|300px|The difficulty difference between intensity 2.0 and intensity 9.0|left|thumb]]{{clr}}
==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery captionalign="left">
File:Difficulty difference.jpg|The difficulty difference between intensity 2.0 and intensity 9.0
File:Fiends Cauldron screen.png|The Fiend's Cauldron as seen on the Nintendo 3DS.
File:Fiends Cauldron screen.png|The Fiend's Cauldron as seen on the Nintendo 3DS.
</gallery>


</gallery>
==Trivia==
*If the player continuously taps the Fiend Cauldron on the touch screen before moving out to battle, the cauldron will become annoyed and eventually turn away.


[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
[[Category:Items]]
[[Category:Items]]

Revision as of 16:26, 25 February 2014

Official artwork of the Fiend's Cauldron.


The Fiend's Cauldron, known in Japan as Devil's Kettle (悪魔の釜 Akuma no Kama), is a system that lets you choose your difficulty by offering a certain amount of Hearts in Kid Icarus: Uprising. It appears at the start of every stage and the higher the intensity, the more enemies appear, the higher health they have and the more aggressive they become. But on the other hand, the higher intensity you set it to, the better chance you have of getting more hearts and better weapons. The lowest intensity on the Fiend's Cauldron is 0.0 and the highest is 9.0. 2.0 is the standard difficulty and costs no hearts. Lowering or increasing the difficulty from 2.0 makes you spend or bet more hearts. Retreating will make you lose those hearts, and has a chance of "dropping" weapons the player achieves in the chapter.

  • 0.0- Effortless
  • 1.0- Easy
  • 2.0- Standard
  • 3.0- Tougher
  • 4.0- Challenging
  • 5.0- Heatin' Up
  • 6.0- Extra Spicy
  • 7.0- Infernal
  • 8.0- White Hot
  • 9.0- Nothing Harder!

Gallery

Trivia

  • If the player continuously taps the Fiend Cauldron on the touch screen before moving out to battle, the cauldron will become annoyed and eventually turn away.