Guardian Orbitars: Difference between revisions
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* This weapon has an air to land melee damage ratio of ?.--> | * This weapon has an air to land melee damage ratio of ?.--> | ||
==In ''Super Smash Bros.''== | ==In ''Super Smash Bros. 4''== | ||
[[File:Guardian Orbitars SSB4.jpg|thumb|Guardian Orbitars in ''Super Smash Bros. for Wii U'']] | [[File:Guardian Orbitars SSB4.jpg|thumb|Guardian Orbitars in ''Super Smash Bros. for Wii U'']] | ||
The Guardian Orbitars make an appearance in ''[[Super Smash Bros. for Nintendo 3DS/Wii U]]'', presumably replacing [[Pit]]'s former down special move, [[Mirror Shield]]. While its function is unconfirmed, many believe that it will reflect projectiles. | The Guardian Orbitars make an appearance in ''[[Super Smash Bros. for Nintendo 3DS/Wii U]]'', presumably replacing [[Pit]]'s former down special move, [[Mirror Shield]]. While its function is unconfirmed, many believe that it will reflect projectiles. |
Revision as of 16:33, 30 July 2013
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
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(description needed)
Idol description
These orbitars specialize in defense, for their charged shot raises a shield that has a strong potential of nullifying incoming fire. After throwing up this shield, users should switch to continuous fire as their main method of attack.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | ? | ? | — |
Charged | ? | ? | ? |
Melee hit 1 | — | 58.8 | — |
Melee hit 2 | — | 29.4 | — |
Melee hit 3 | — | 58.8 | — |
Special attack | 100.0m | 19.6 | 6 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | ? | ? | ? | — |
Forward-dash continuous | ? | ? | ? | ? |
Side-dash continuous | ? | ? | ? | ? |
Backward-dash continuous | ? | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Forward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
In Super Smash Bros. 4
The Guardian Orbitars make an appearance in Super Smash Bros. for Nintendo 3DS/Wii U, presumably replacing Pit's former down special move, Mirror Shield. While its function is unconfirmed, many believe that it will reflect projectiles.