Hawkeye Bow

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Revision as of 06:24, 5 March 2015 by Kirbman (talk | contribs) (added remaining shot counts, note, and specializations)
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Reason: Needs description and base statistics
Hawkeye Bow
HawkeyeBow.png
Type: Bow
Specializes In: Long range combat
Strengths: Long range, strong shot cancellation
Weaknesses: Weak melee damage, slow charge time

(description needed)

Idol description

Why get close to foes when you can snipe from afar? This bow's high-speed shots have a long range and the strong potential to nullify incoming fire. However, its melee damage is weak, and it takes quite some time to charge.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? 1
Melee hit 1 58.8
Melee hit 2 33.6
Melee hit 3 58.8
Special attack 140.0m 11.6 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? 1
Side-dash continuous ? ? ? 1
Backward-dash continuous ? ? ? 1
Standing charged ? ? ? 1
Forward-dash charged ? ? ? 1
Side-dash charged ? ? ? 1
Backward-dash charged ? ? ? 1
Melee hit 1 10.6
Melee hit 2 6.1
Melee hit 3 10.6
Melee dash 4.6 6
Melee dash finisher 7.6 1

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 5.5.