Knuckle Staff: Difference between revisions
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{{Incomplete|Needs description | {{Incomplete|Needs description}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Knuckle Staff | |name = Knuckle Staff | ||
|image = Knuckle_staff.png | |image = Knuckle_staff.png | ||
|type = [[Staff]] | |type = [[Staff]] | ||
|specializesin = | |specializesin = Melee / Close Combat | ||
|strengths = | |strengths = Strong melee attacks, strong short range shots | ||
|weaknesses = | |weaknesses = Long recharge time, short range, weak long attacks | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' |
Revision as of 02:28, 19 March 2015
This article is incomplete and is in need of attention. Reason: Needs description |
Knuckle Staff | ||||||||||||
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(description needed)
Idol description
The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly—so make sure to aim carefully!
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 96.0m | 34.7 | — |
Charged | 157.2m | 126.4 | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 63.0 | — |
Special attack | 242.0m | 268.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 34.3m | 25.0 | 12.5 | — |
Forward-dash continuous | 43.8m | 30.0 | 15.0 | 1 |
Side-dash continuous | 43.8m | 30.0 | 15.0 | 1 |
Backward-dash continuous | 43.8m | 30.0 | 15.0 | 1 |
Standing charged | 60.5m | 60.0 | 30.0 | 1 |
Forward-dash charged | 63.4m | 90.0 | 45.0 | 1 |
Side-dash charged | 63.4m | 90.0 | 45.0 | 1 |
Backward-dash charged | 63.4m | 90.0 | 45.0 | 1 |
Melee hit 1 | — | 22.5 | — | — |
Melee hit 2 | — | 12.0 | — | — |
Melee hit 3 | — | 22.5 | — | — |
Melee dash | — | 54.0 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Knuckle Staff + End-All Arm = Gaol Blade (rather than Arlon Orbitars)
Notes
- This weapon has an air to land melee damage ratio of 2.8.