Knuckle Staff: Difference between revisions

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{{Incomplete|Needs description and base statistics}}
{{WeaponBox
{{WeaponBox
|name = Knuckle Staff
|name = Knuckle Staff
|image = Knuckle_staff.png
|image = Knuckle_staff.png
|type = [[Staff]]
|type = [[Staff]]
|specializesin = ?
|specializesin = Melee / Close Combat
|strengths = ?
|strengths = Strong melee attacks, strong short range shots
|weaknesses = ?
|weaknesses = Long recharge time, short range, weak long attacks
}}
}}
''(description needed)''
The Knuckle Staff is a type of [[Staff]] in [[Kid Icarus: Uprising]]. It has strong melee attacks and close range shots, but it has weak long-range attacks, lack range, and charge slowly.


== Idol description ==
== Idol description ==
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| Melee hit 3 || — || 63.0 || —
| Melee hit 3 || — || 63.0 || —
|-
|-
| Special attack || 242.0m || 268.0 || 1
| Special attack || 200.0m || 268.0 || 1
|}
|}


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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 34.3m || 25.0 || 12.5 || —
|-
|-
| Forward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 43.8m || 30.0 || 15.0 || 1
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 43.8m || 30.0 || 15.0 || 1
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 43.8m || 30.0 || 15.0 || 1
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 60.5m || 60.0 || 30.0 || 1
|-
|-
| Forward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 63.4m || 90.0 || 45.0 || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 63.4m || 90.0 || 45.0 || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 63.4m || 90.0 || 45.0 || 1
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 22.5 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 12.0 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 22.5 || — || —
|-
|-
| Melee dash || — || ? || — || —
| Melee dash || — || 54.0 || — || —
|}
|}


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This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
: [[Knuckle Staff]] + [[End-All Arm]] = [[Gaol Blade]] (rather than [[Arlon Orbitars]])
: [[Knuckle Staff]] + [[End-All Arm]] = [[Gaol Blade]] (rather than [[Arlon Orbitars]])
<!--
 
== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
* This weapon has an air to land melee damage ratio of 2.8.


[[Category:Staffs]]
[[Category:Staffs]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Latest revision as of 16:28, 25 October 2015

Knuckle Staff
Knuckle staff.png
Type: Staff
Specializes In: Melee / Close Combat
Strengths: Strong melee attacks, strong short range shots
Weaknesses: Long recharge time, short range, weak long attacks

The Knuckle Staff is a type of Staff in Kid Icarus: Uprising. It has strong melee attacks and close range shots, but it has weak long-range attacks, lack range, and charge slowly.

Idol description

The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly—so make sure to aim carefully!

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 96.0m 34.7
Charged 157.2m 126.4 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 200.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 34.3m 25.0 12.5
Forward-dash continuous 43.8m 30.0 15.0 1
Side-dash continuous 43.8m 30.0 15.0 1
Backward-dash continuous 43.8m 30.0 15.0 1
Standing charged 60.5m 60.0 30.0 1
Forward-dash charged 63.4m 90.0 45.0 1
Side-dash charged 63.4m 90.0 45.0 1
Backward-dash charged 63.4m 90.0 45.0 1
Melee hit 1 22.5
Melee hit 2 12.0
Melee hit 3 22.5
Melee dash 54.0

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Knuckle Staff + End-All Arm = Gaol Blade (rather than Arlon Orbitars)

Notes

  • This weapon has an air to land melee damage ratio of 2.8.