Knuckle Staff

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Revision as of 00:11, 17 March 2015 by Kirbman (talk | contribs) (→‎Air battles: added stats)
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Reason: Needs description and base statistics
Knuckle Staff
Knuckle staff.png
Type: Staff
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly—so make sure to aim carefully!

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 96.0m 34.7
Charged 157.2m 126.4 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 242.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Knuckle Staff + End-All Arm = Gaol Blade (rather than Arlon Orbitars)