Ninja Palm: Difference between revisions

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{{Incomplete|Needs description, idol description, and base statistics}}  
{{Incomplete|Needs description,and base statistics}}  
{{WeaponBox
{{WeaponBox
|name = Ninja Palm
|name = Ninja Palm

Revision as of 20:02, 9 February 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description,and base statistics
Ninja Palm
File:Ninja Palm.png
Type: Palm
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

A weapon with the soul of a dark assassin. It has a short charge time, fires fast moving shots, and boosts speed and agility. It even excels at melee attacks! On the other hand, it lacks in power, range, and homing.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ? ?

Weapon fusion

This weapon follows standard weapon fusion rules.