Optical Blade: Difference between revisions

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{{WeaponBox
{{WeaponBox
|name= Optical Blade
|name = Optical Blade
|image= Greensword.png
|image = Greensword.png
|type= [[Blade]]
|type = [[Blade]]
|specializesin= Melee/Ranged Combat
|specializesin = Melee/Ranged Combat
|strengths= High-power ranged shots
|strengths = High-power ranged shots, long range
|weaknesses= Poor homing ability
|weaknesses = Poor homing ability
}}
}}
The '''Optical Blade''', known in Japan as '''Fencing: Optical Saber''' (撃剣オプティカルセイバー ''Gekiken Oputikaru Seibā''), is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. Unlike most blades, its attacks gain power as they travel. It has the longest range of any blade and moderate melee damage, but poor homing capabilities.


The '''Optical Blade''', known in Japan as '''Fencing: Optical Saber''' (撃剣オプティカルセイバー ''Gekiken Oputikaru Seibā''), is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It is somewhat unique as a blade, as its shots increase damage with distance. It has the longest range of any blade and moderate melee damage, but poor homing capabilities.
== Idol description ==
 
==Idol Description==
"''Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and had charged shots that grow in power slightly at long distances.''"
"''Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and had charged shots that grow in power slightly at long distances.''"


== Base Statistics ==
== Base statistics ==
{{Weapon Notice}}
{{Weapon Notice}}
=== Land Battles ===
=== Air battles ===
{|class="wikitable"
{|class="wikitable" style="background: lightgrey"
!Shot
|-
!Range
! Attack !! Distance !! Damage !! Shots
!Damage (Near)
|-
!Damage (Far)
| Continuous || ? || ? || —
|-
| Charged || ? || ? || 1
|-
| Melee hit 1 || — || 67.2 || —
|-
| Melee hit 2 || — || 37.8 || —
|-
| Melee hit 3 || — || 79.8 || —
|-
| Special attack || — || 134.0 || 1
|}
 
=== Land battles ===
{|class="wikitable" style="background: lightgrey"
|-
|-
|Standing Continuous
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|43.6m
|2.7
|?
|-
|-
|Standing Charged
| Standing continuous || 43.6m || 2.7 || 2.7 || —
|54.1m
|14.6-17.1<!--Please get an accurate minimum damage rate for this shot-->
|?
|-
|-
|Forward Dash Continuous
| Foward-dash continuous || 50.2m || 12.1 || 14.5 || 2
|50.21m
|12.1-14.5<!--Please get an accurate minimum damage rate for this shot-->
|?
|-
|-
|Forward Dash Charged
| Side-dash continuous || 44.9m || 10.0 || 12.0 || 2
|70.0m
|21.4-25.3<!--Please get an accurate minimum damage rate for this shot-->
|?
|-
|-
|Side Dash Continuous
| Backward-dash continuous || 47.5m || 10.4 || 12.5 || 2
|44.9m
|10.0-12.0
|?
|-
|-
|Side Dash Charged
| Standing charged || 54.1m || 14.6 || 17.1 || 1
|62.8 m
|18.2-21.5
|?
|-
|-
|Backward Dash Continuous
| Foward-dash charged || 70.0m || 21.4 || 25.3 || 1
|47.5m
|10.4-12.5
|?
|-
|-
|Backward Dash Charged
| Side-dash charged || 62.8m || 18.2 || 21.5 || 1
|55.7m
|19.7-23.1
|?
|-
|-
|Melee Hit 1
| Backward-dash charged || 55.7m || 19.7 || 23.1 || 1
|&mdash;
|&mdash;
|20.8
|-
|-
|Melee Hit 2
| Melee hit 1 || &mdash; || 20.8 || &mdash; || &mdash;
|&mdash;
|&mdash;
|11.7
|-
|-
|Melee Hit 3
| Melee hit 2 || &mdash; || 11.7 || &mdash; || &mdash;
|&mdash;
|&mdash;
|?
|-
|-
|Forward Melee Dash
| Melee hit 3 || &mdash; || 24.7 || &mdash; || &mdash;
|&mdash;
|-
|&mdash;
| Melee dash || &mdash; || 59.8 || &mdash; || &mdash;
|59.8
|}
|}


==Weapon Fusing==
== Weapon fusion ==
The following weapon pairs will create an Optical Blade when fused:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
* [[Cutter Palm]] & [[Magnus Club]]
 
* [[Midnight Palm]] & [[Babel Club]]
== Notes ==
* Midnight Palm & [[Ball Cannon]]
* This weapon has an air to land melee damage ratio of 3.23.
* [[Burning Palm]] & [[Atlas Club]]
* [[Violet Palm]] & [[Earthmaul Club]]
* [[Cursed Palm]] & [[Ore Club]]
* Cursed Palm & [[EZ Cannon]]
* [[Ninja Palm]] & [[Sonic Cannon]]
* EZ Cannon & [[Ancient Staff]]
* [[Twinbellows Cannon]] & [[Flintlock Staff]]
* Sonic Cannon & [[Somewhat Staff]]
* [[Fireworks Cannon]] & [[Insight Staff]]


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Blades]]
[[Category:Blades]]
[[Category:Kid Icarus: Uprising]]

Revision as of 23:50, 30 January 2013

Optical Blade
File:Greensword.png
Type: Blade
Specializes In: Melee/Ranged Combat
Strengths: High-power ranged shots, long range
Weaknesses: Poor homing ability

The Optical Blade, known in Japan as Fencing: Optical Saber (撃剣オプティカルセイバー Gekiken Oputikaru Seibā), is a Blade in Kid Icarus: Uprising. Unlike most blades, its attacks gain power as they travel. It has the longest range of any blade and moderate melee damage, but poor homing capabilities.

Idol description

"Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and had charged shots that grow in power slightly at long distances."

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? 1
Melee hit 1 67.2
Melee hit 2 37.8
Melee hit 3 79.8
Special attack 134.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 43.6m 2.7 2.7
Foward-dash continuous 50.2m 12.1 14.5 2
Side-dash continuous 44.9m 10.0 12.0 2
Backward-dash continuous 47.5m 10.4 12.5 2
Standing charged 54.1m 14.6 17.1 1
Foward-dash charged 70.0m 21.4 25.3 1
Side-dash charged 62.8m 18.2 21.5 1
Backward-dash charged 55.7m 19.7 23.1 1
Melee hit 1 20.8
Melee hit 2 11.7
Melee hit 3 24.7
Melee dash 59.8

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 3.23.