Orb Staff: Difference between revisions

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{{WeaponBox
{{WeaponBox
|image= Orb staff ar card.jpg
|image=  
|name= Orb Staff
|name= Orb Staff
|type= Staff
|type= Staff
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|weaknesses= Ineffective at close range
|weaknesses= Ineffective at close range
}}
}}
The '''Orb Staff''' is a [[staff]] weapon in ''[[Kid Icarus: Uprising]]''.
The '''Orb Staff''' is a [[staff]] weapon in ''[[Kid Icarus: Uprising]]''. This weapon fires jewels that have large size, which allow a greater span of attack. Continuous shots are yellow and have slight homing ability (and a tendency to spread when the player dashes). Charged shots are green and can pierce multiple targets. Both shots deal more damage from afar than from up close. Like most staffs, it has weak melee attacks.
 
This weapon fires jewels that have large size, which allow a greater span of attack. Continuous shots are yellow and have slight homing ability (and a tendency to spread when the player dashes). Charged shots are green and can pierce multiple targets. Both shots deal more damage from afar than from up close. Like most staffs, it has weak melee attacks.


==Idol Description==
==Idol Description==
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*Dynamo Cannon & Samurai Blade
*Dynamo Cannon & Samurai Blade
*Wolf Claws & Arlon Orbitars
*Wolf Claws & Arlon Orbitars
==Gallery==
<gallery>
Orb staff ar card.jpg|The AR Card for the Orb Staff.
</gallery>
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Staffs]]
[[Category:Staffs]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Revision as of 00:26, 28 July 2012

Orb Staff
[[File:|200px]]
Type: Staff
Specializes In: Ranged combat
Strengths: Distance at range, fast projectile, quick charging
Weaknesses: Ineffective at close range

The Orb Staff is a staff weapon in Kid Icarus: Uprising. This weapon fires jewels that have large size, which allow a greater span of attack. Continuous shots are yellow and have slight homing ability (and a tendency to spread when the player dashes). Charged shots are green and can pierce multiple targets. Both shots deal more damage from afar than from up close. Like most staffs, it has weak melee attacks.

Idol Description

The Orb Staff's jewel raises its melee power. It's shot strength doesn't vary much, making if effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air Battles

Shot Distance Damage
Continuous 106.6m 19.0
Charged 159.4m 104.8
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 268.0

Land Battles

Shot Distance Damage (far) Damage (near)
Continuous 38.1m 2.7 1.8
Foward-dash continuous 48.6m 11.4 7.6
Side-dash continuous 48.6m 9.8 6.5
Backward-dash continuous 48.6m 13.0 6.5
Charged 61.3m 37.8 25.2
Foward-dash charged 64.2m 67.1 47.2
Side-dash charged 64.2m 53.3 35.6
Backward-dash charged 64.2m 58.5 41.2
Melee hit 1 19.1
Melee hit 2 10.2
Melee hit 3 19.1
Melee dash 45.7

Weapon Fusing

The following weapon pairs will create an Orb Staff when fused:

  • Bowl Arm & Dynamo Cannon
  • Electroshock Arm & Twinbellows Cannon
  • Beam Claws & Volcano Arm
  • Cancer Claws & Drill Arm
  • Bullet Blade & Rail Cannon
  • Bullet Blade & Ogre Club
  • Brawler Claws & Aurum Orbitars
  • Earthmaul Club & Aquarius Blade
  • Compact Arm & Cragalance Cannon
  • Drill Arm & Leo Cannon
  • Bowl Arm & Raptor Claws
  • Dynamo Cannon & Samurai Blade
  • Wolf Claws & Arlon Orbitars

Gallery