Orb Staff: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|image= | |image= | ||
|name= Orb Staff | |name= Orb Staff | ||
|type= Staff | |type= Staff | ||
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|weaknesses= Ineffective at close range | |weaknesses= Ineffective at close range | ||
}} | }} | ||
The '''Orb Staff''' is a [[staff]] weapon in ''[[Kid Icarus: Uprising]]''. | The '''Orb Staff''' is a [[staff]] weapon in ''[[Kid Icarus: Uprising]]''. This weapon fires jewels that have large size, which allow a greater span of attack. Continuous shots are yellow and have slight homing ability (and a tendency to spread when the player dashes). Charged shots are green and can pierce multiple targets. Both shots deal more damage from afar than from up close. Like most staffs, it has weak melee attacks. | ||
This weapon fires jewels that have large size, which allow a greater span of attack. Continuous shots are yellow and have slight homing ability (and a tendency to spread when the player dashes). Charged shots are green and can pierce multiple targets. Both shots deal more damage from afar than from up close. Like most staffs, it has weak melee attacks. | |||
==Idol Description== | ==Idol Description== | ||
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*Dynamo Cannon & Samurai Blade | *Dynamo Cannon & Samurai Blade | ||
*Wolf Claws & Arlon Orbitars | *Wolf Claws & Arlon Orbitars | ||
==Gallery== | |||
<gallery> | |||
Orb staff ar card.jpg|The AR Card for the Orb Staff. | |||
</gallery> | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Staffs]] | [[Category:Staffs]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Revision as of 00:26, 28 July 2012
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The Orb Staff is a staff weapon in Kid Icarus: Uprising. This weapon fires jewels that have large size, which allow a greater span of attack. Continuous shots are yellow and have slight homing ability (and a tendency to spread when the player dashes). Charged shots are green and can pierce multiple targets. Both shots deal more damage from afar than from up close. Like most staffs, it has weak melee attacks.
Idol Description
The Orb Staff's jewel raises its melee power. It's shot strength doesn't vary much, making if effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air Battles
Shot | Distance | Damage |
---|---|---|
Continuous | 106.6m | 19.0 |
Charged | 159.4m | 104.8 |
Melee hit 1 | — | 63.0 |
Melee hit 2 | — | 33.6 |
Melee hit 3 | — | 63.0 |
Special attack | — | 268.0 |
Land Battles
Shot | Distance | Damage (far) | Damage (near) |
---|---|---|---|
Continuous | 38.1m | 2.7 | 1.8 |
Foward-dash continuous | 48.6m | 11.4 | 7.6 |
Side-dash continuous | 48.6m | 9.8 | 6.5 |
Backward-dash continuous | 48.6m | 13.0 | 6.5 |
Charged | 61.3m | 37.8 | 25.2 |
Foward-dash charged | 64.2m | 67.1 | 47.2 |
Side-dash charged | 64.2m | 53.3 | 35.6 |
Backward-dash charged | 64.2m | 58.5 | 41.2 |
Melee hit 1 | — | — | 19.1 |
Melee hit 2 | — | — | 10.2 |
Melee hit 3 | — | — | 19.1 |
Melee dash | — | — | 45.7 |
Weapon Fusing
The following weapon pairs will create an Orb Staff when fused:
- Bowl Arm & Dynamo Cannon
- Electroshock Arm & Twinbellows Cannon
- Beam Claws & Volcano Arm
- Cancer Claws & Drill Arm
- Bullet Blade & Rail Cannon
- Bullet Blade & Ogre Club
- Brawler Claws & Aurum Orbitars
- Earthmaul Club & Aquarius Blade
- Compact Arm & Cragalance Cannon
- Drill Arm & Leo Cannon
- Bowl Arm & Raptor Claws
- Dynamo Cannon & Samurai Blade
- Wolf Claws & Arlon Orbitars
Gallery
-
The AR Card for the Orb Staff.