Phoenix Arm: Difference between revisions

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The Phoenix Arm is an [[Arm]] inspired by the [[Phoenix]] from Chapter 10 in [[Kid Icarus: Uprising]]. The Arm is shaped like the head of the Phoenix. Its ranged attacks get stronger over a distance, the charged shots being able to burn foes. Its melee attacks boast their own power as well. It is one of the few weapons whose continuous fire has a longer range than its charged shots.
{{WeaponBox
|name = Phoenix Arm
|image = Phoenix Arm.png
|type = [[Arm]]
|specializesin = Short ranged/melee combat
|strengths = Causes burning, strong melee combo
|weaknesses = Short charge shot range
}}
The Phoenix Arm is an [[Arm]] inspired by the [[Phoenix]] from ''[[Kid Icarus: Uprising]]''. The arm is shaped like the head of the Phoenix. Its ranged attacks get stronger over a distance. Its melee attacks boast their own power as well. The charged shots are able to burn foes and have high homing ability. It is one of the few weapons whose continuous fire has a longer range than its charged shots.


==Idol Description==
== Idol description ==
''Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers.''


''Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers.''
== Base statistics ==
{{Weapon Notice}}
=== Air battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage !! Shots
|-
| Continuous || 129.5m || 24.7 || —
|-
| Charged || 64.4m || 87.7 || 1
|-
| Melee hit 1 || — || 113.4 || —
|-
| Melee hit 2 || — || 54.6 || —
|-
| Melee hit 3 || — || 92.4 || —
|-
| Special attack || 50.0m || 26.0 || 10
|}
 
=== Land battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
| Standing continuous || 32.4m || 4.8 || 5.7 || —
|-
| Forward-dash continuous || 39.6m || 4.8 || 5.7 || 4
|-
| Side-dash continuous || 36.0m || 4.8 || 5.7 || 4
|-
| Backward-dash continuous || 39.6m || 5.4 || 6.5 || 3
|-
| Standing charged || 16.9m || 19.0 || 19.0 || 1
|-
| Forward-dash charged || 20.0m || 32.7 || 32.7 || 1
|-
| Side-dash charged || 18.5m || 28.4 || 28.4 || 1
|-
| Backward-dash charged || 20.0m || 29.8* || 29.8 || 1
|-
| Melee hit 1 || — || 20.3 || — || —
|-
| Melee hit 2 || — || 9.8 || — || —
|-
| Melee hit 3 || — || 16.5 || — || —
|-
| Melee dash || &mdash; || 48.0 || 20.9 || &mdash;<!-- 33.6 mid -->
|}
<nowiki>*</nowiki> Attempting a backward-dash charged shot just out of melee range results in a forward-dash charged shot
 
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exceptions:
: [[Pudgy Palm]] + [[Fireworks Cannon]] = [[Phoenix Arm]] (rather than [[Gaol Blade]])
: [[Dark Pit Staff]] + [[Fortune Bow]] = [[Palutena Blade]] (rather than [[Phoenix Arm]])
 
== Notes ==
* This weapon has an air to land melee damage ratio of 5.6.


==Statistics==
{{clr}}
{{KIUWeapons}}
[[Category:Arms]]
[[Category:Kid Icarus: Uprising]]
3,155

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