Predator Cannon: Difference between revisions

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{{Incomplete|Weapon stats must be filled in}}
{{Incomplete|Needs base statistics}}
 
{{WeaponBox
{{WeaponBox
|name= Predator Cannon
|name = Predator Cannon
|image= Predator Cannon.jpg
|image = Predator Cannon.jpg
|type= [[Cannon]]
|type = [[Cannon]]
|specializesin= Ranged Combat
|specializesin = Melee/Ranged Combat
|strengths= Melee Attack
|strengths = Melee Attack
|weaknesses= Reduced ranged shots
|weaknesses = Reduced ranged shots
}}
}}
The '''Predator Cannon''' is a [[Cannon]] in [[Kid Icarus:Uprising]]. It has the highest melee attack of its weapon class. While its melee damage is high, its projectiles are a close match to it as well.
The '''Predator Cannon''' is a [[Cannon]] in [[Kid Icarus:Uprising]]. It has the highest melee attack of its weapon class. While its melee damage is high, its projectiles are a close match to it as well.


==Idol Description==
== Idol description ==
''This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arching shell that descends on the foe.''
''This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arching shell that descends on the foe.''


== Statistics ==
== Base statistics ==
{{Weapon Notice}}
{{Weapon Notice}}
=== Max Shot Distances ===
=== Air battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage !! Shots
|-
| Continuous || ? || ? || —
|-
| Charged || ? || ? || ?
|-
| Melee hit 1 || — || ? || —
|-
| Melee hit 2 || — || ? || —
|-
| Melee hit 3 || — || ? || —
|-
| Special attack || 90.0m || 168.0 || 1
|}


=== Base Melee Damage ===
=== Land battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
| Standing continuous || ? || ? || ? || —
|-
| Forward-dash continuous || ? || ? || ? || ?
|-
| Side-dash continuous || ? || ? || ? || ?
|-
| Backward-dash continuous || ? || ? || ? || ?
|-
| Standing charged || ? || ? || ? || ?
|-
| Forward-dash charged || ? || ? || ? || ?
|-
| Side-dash charged || ? || ? || ? || ?
|-
| Backward-dash charged || ? || ? || ? || ?
|-
| Melee hit 1 || — || ? || — || —
|-
| Melee hit 2 || — || ? || — || —
|-
| Melee hit 3 || — || ? || — || —
|-
| Melee dash || — || ? || — || ?
|-
| Melee dash finisher || — || ? || — || ?
|}


==Weapon Fusing==
== Weapon fusion ==
The following weapon pairs will create a Predator Cannon when fused:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
<!--
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->


[[Category:Weapons]]
[[Category:Cannons]]
[[Category:Cannons]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Revision as of 16:57, 6 February 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs base statistics
Predator Cannon
Predator Cannon.jpg
Type: Cannon
Specializes In: Melee/Ranged Combat
Strengths: Melee Attack
Weaknesses: Reduced ranged shots

The Predator Cannon is a Cannon in Kid Icarus:Uprising. It has the highest melee attack of its weapon class. While its melee damage is high, its projectiles are a close match to it as well.

Idol description

This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arching shell that descends on the foe.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Special attack 90.0m 168.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ? ?
Melee dash finisher ? ?

Weapon fusion

This weapon follows standard weapon fusion rules.