Scorpio Staff

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Revision as of 20:25, 8 March 2013 by Kirbman (talk | contribs) (added base stats)
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Reason: Needs description and base melee damage
Scorpio Staff
Scorpio staff.png
Type: Staff
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

The Zodiac weapon bearing the sign of Scorpio. Its high-speed shots often inject a poison that does damage over time, with a duration and probability based on attack type. While it has a short firing range, it boosts its user's speed.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 101.3m 14.4
Charged 166.0m 111.1 1
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Special attack 242.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 36.2m 1.3 2.6
Forward-dash continuous 46.2m 9.5 14.3 2
Side-dash continuous 46.2m 5.4 8.2 3
Backward-dash continuous 46.2m 10.9 16.3 2
Standing charged 63.8m 30.2 60.3 1
Forward-dash charged 66.9m 53.5 106.9 1
Side-dash charged 66.9m 42.5 85.0 1
Backward-dash charged 66.9m 46.6 93.2 1
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash 42.5

Weapon fusion

This weapon follows standard weapon fusion rules.