Sonic Cannon: Difference between revisions

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{{Incomplete|Needs description, idol description, and base statistics}}
{{Incomplete|Needs description and base statistics}}
{{WeaponBox
{{WeaponBox
|name = Sonic Cannon
|name = Sonic Cannon

Revision as of 22:10, 16 February 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Sonic Cannon
Sonic Cannon.png
Type: Cannon
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

The bursts from this weapon cut foes to shreds. Its continuous fire covers a vast area, eventually zeroing in on targets with its homing ability. Its long range and expanding charged shots make it great for distance fighting.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Special attack 90.0m 168.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ? ?
Melee dash finisher ? ?

Weapon fusion

This weapon follows standard weapon fusion rules.