Sonic Cannon: Difference between revisions

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(added base melee stats and ranges)
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|image = Sonic_Cannon.png
|image = Sonic_Cannon.png
|type = [[Cannon]]
|type = [[Cannon]]
|specializesin = ?
|specializesin = Ranged combat
|strengths = ?
|strengths = Strong homing
|weaknesses = ?
|weaknesses = Weak melee attacks on land
}}
}}
''(description needed)''
''(description needed)''
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! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 106.2m || ? || —
|-
|-
| Charged || ? || ? || ?
| Charged || 128.9m || ? || ?
|-
|-
| Melee hit 1 || — || ? || —
| Melee hit 1 || — || 58.8 || —
|-
|-
| Melee hit 2 || — || ? || —
| Melee hit 2 || — || 29.4 || —
|-
|-
| Melee hit 3 || — || ? || —
| Melee hit 3 || — || 84.0 || —
|-
|-
| Special attack || 90.0m || 168.0 || 1
| Special attack || 90.0m || 168.0 || 1
Line 38: Line 38:
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 42.5m || ? || ? || —
|-
|-
| Forward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 44.8m || ? || ? || ?
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 44.8m || ? || ? || ?
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 44.8m || ? || ? || ?
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 49.6m || ? || ? || ?
|-
|-
| Forward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 57.8m || ? || ? || ?
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 54.3m || ? || ? || ?
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 19.0m || ? || ? || ?
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 7.8 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 3.9 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 12.3 || — || —
|-
|-
| Melee dash || — || ? || — || ?
| Melee dash || — || 3.9 || — || 3
|-
|-
| Melee dash finisher || — || ? || — || ?
| Melee dash finisher || — || 15.7 || — || 1
|}
|}


== Weapon fusion ==
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
<!--
 
== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
* This weapon has an air to land melee damage ratio of 7.54, although the third hit's ratio is only 6.83.


[[Category:Cannons]]
[[Category:Cannons]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Revision as of 00:06, 24 February 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Sonic Cannon
Sonic Cannon.png
Type: Cannon
Specializes In: Ranged combat
Strengths: Strong homing
Weaknesses: Weak melee attacks on land

(description needed)

Idol description

The bursts from this weapon cut foes to shreds. Its continuous fire covers a vast area, eventually zeroing in on targets with its homing ability. Its long range and expanding charged shots make it great for distance fighting.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 106.2m ?
Charged 128.9m ? ?
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 84.0
Special attack 90.0m 168.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 42.5m ? ?
Forward-dash continuous 44.8m ? ? ?
Side-dash continuous 44.8m ? ? ?
Backward-dash continuous 44.8m ? ? ?
Standing charged 49.6m ? ? ?
Forward-dash charged 57.8m ? ? ?
Side-dash charged 54.3m ? ? ?
Backward-dash charged 19.0m ? ? ?
Melee hit 1 7.8
Melee hit 2 3.9
Melee hit 3 12.3
Melee dash 3.9 3
Melee dash finisher 15.7 1

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 7.54, although the third hit's ratio is only 6.83.