Sonic Cannon: Difference between revisions
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(added base melee stats and ranges) |
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|image = Sonic_Cannon.png | |image = Sonic_Cannon.png | ||
|type = [[Cannon]] | |type = [[Cannon]] | ||
|specializesin = | |specializesin = Ranged combat | ||
|strengths = | |strengths = Strong homing | ||
|weaknesses = | |weaknesses = Weak melee attacks on land | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 106.2m || ? || — | ||
|- | |- | ||
| Charged || | | Charged || 128.9m || ? || ? | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 58.8 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 29.4 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 84.0 || — | ||
|- | |- | ||
| Special attack || 90.0m || 168.0 || 1 | | Special attack || 90.0m || 168.0 || 1 | ||
Line 38: | Line 38: | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 42.5m || ? || ? || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 44.8m || ? || ? || ? | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 44.8m || ? || ? || ? | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 44.8m || ? || ? || ? | ||
|- | |- | ||
| Standing charged || | | Standing charged || 49.6m || ? || ? || ? | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 57.8m || ? || ? || ? | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 54.3m || ? || ? || ? | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 19.0m || ? || ? || ? | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 7.8 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 3.9 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 12.3 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 3.9 || — || 3 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 15.7 || — || 1 | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 7.54, although the third hit's ratio is only 6.83. | ||
[[Category:Cannons]] | [[Category:Cannons]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Revision as of 00:06, 24 February 2013
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Sonic Cannon | ||||||||||||
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(description needed)
Idol description
The bursts from this weapon cut foes to shreds. Its continuous fire covers a vast area, eventually zeroing in on targets with its homing ability. Its long range and expanding charged shots make it great for distance fighting.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 106.2m | ? | — |
Charged | 128.9m | ? | ? |
Melee hit 1 | — | 58.8 | — |
Melee hit 2 | — | 29.4 | — |
Melee hit 3 | — | 84.0 | — |
Special attack | 90.0m | 168.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 42.5m | ? | ? | — |
Forward-dash continuous | 44.8m | ? | ? | ? |
Side-dash continuous | 44.8m | ? | ? | ? |
Backward-dash continuous | 44.8m | ? | ? | ? |
Standing charged | 49.6m | ? | ? | ? |
Forward-dash charged | 57.8m | ? | ? | ? |
Side-dash charged | 54.3m | ? | ? | ? |
Backward-dash charged | 19.0m | ? | ? | ? |
Melee hit 1 | — | 7.8 | — | — |
Melee hit 2 | — | 3.9 | — | — |
Melee hit 3 | — | 12.3 | — | — |
Melee dash | — | 3.9 | — | 3 |
Melee dash finisher | — | 15.7 | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 7.54, although the third hit's ratio is only 6.83.