Starlight Observatory: Difference between revisions
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'''Starlight Observatory''' is the third stage normally encountered by [[Fighter]]s. This battleground is first seen in [[Together Mode]] of [[Kid Icarus: Uprising]]. This stage is has two-levels, the second being a good spot for snipers since the platform is so small. | '''Starlight Observatory''' is the third stage normally encountered by [[Fighter]]s. This battleground is first seen in [[Together Mode]] of ''[[Kid Icarus: Uprising]]''. This stage is has two-levels, the second being a good spot for snipers since the platform is so small. | ||
== | ==In ''[[Kid Icarus: Uprising]]''== | ||
This eerie arena offers two levels to battle on. The second level can only be accessed through the use of [[Jump Pad]]s. One is found inside the building; the other outside. Both indoors and out, beautifully crafted glass cuboids stand to serve as battlements for Fighters to retreat behind for protection. These are especially fit for players using [[Club]]s, since they can aim and shoot charged shots right through them without having to move out, thus becoming vulnerable to attack if so. This stage is always fought upon during nighttime. | |||
This eerie arena offers two levels to battle on. The second level can only be accessed through the use of Jump | |||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 19:07, 11 October 2013
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Starlight Observatory is the third stage normally encountered by Fighters. This battleground is first seen in Together Mode of Kid Icarus: Uprising. This stage is has two-levels, the second being a good spot for snipers since the platform is so small.
In Kid Icarus: Uprising
This eerie arena offers two levels to battle on. The second level can only be accessed through the use of Jump Pads. One is found inside the building; the other outside. Both indoors and out, beautifully crafted glass cuboids stand to serve as battlements for Fighters to retreat behind for protection. These are especially fit for players using Clubs, since they can aim and shoot charged shots right through them without having to move out, thus becoming vulnerable to attack if so. This stage is always fought upon during nighttime.