Taurus Arm: Difference between revisions

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{{Incomplete |Statistics need to be filled in}}
{{Incomplete|Needs base statistics}}
 
{{WeaponBox
{{WeaponBox
|name= Taurus Arm
|name = Taurus Arm
|image= Taurus arm.png
|image = Taurus arm.png
|type= [[Arm]]
|type = [[Arm]]
|specializesin= Melee/Ranged Combat
|specializesin = Melee/Ranged Combat
|strengths= Powerful melee and ranged attacks
|strengths = Powerful melee and ranged attacks
|weaknesses= Short ranged projectiles, slow attack speed
|weaknesses = Short ranged projectiles, slow attack speed
}}
}}
The '''Taurus Arm''' is one of the nine [[Zodiac Weapons]] found in ''[[Kid Icarus: Uprising]]''. It can be found in [[Chapter 4]] where the [[Clubberskull]] and swinging blades are found. Fall into the large pit past the enemy into the bottom left corner. There, a hole with heavenly light coming from it indicates you must fall through it. In there will be found this weapon. The Taurus Arm's melee is incredibly strong, compromising for the weak homing ability and range.
The '''Taurus Arm''' is one of the nine [[Zodiac Weapons]] found in ''[[Kid Icarus: Uprising]]''. It can be found in [[Chapter 4]] where the [[Clubberskull]] and swinging blades are found. Fall into the large pit past the enemy into the bottom left corner. There, a hole with heavenly light coming from it indicates you must fall through it. In there will be found this weapon. The Taurus Arm's melee is incredibly strong, compromising for the weak homing ability and range.


== Idol Description ==
== Idol Description ==
''The Zodiac weapon bearing the sign of Taurus. The two horns deal the most melee damage of any arm. While its ranged attacks are big and powerful, they have weak homing ability and limited range.''
''The Zodiac weapon bearing the sign of Taurus. The two horns deal the most melee damage of any arm. While its ranged attacks are big and powerful, they have weak homing ability and limited range.''


== Base Statistics ==
== Base statistics ==
{{Weapon Notice}}
{{Weapon Notice}}
=== Air battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage !! Shots
|-
|Continuous || ? || ? || —
|-
|Charged || ? || ? || ?
|-
|Melee hit 1 || — || ? || —
|-
|Melee hit 2 || — || ? || —
|-
|Melee hit 3 || — || ? || —
|-
|Special attack || 50.0m || 26.0 || 10
|}


=== Air Battles ===
=== Land battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|Standing continuous || ? || ? || ? || —
|-
|Foward-dash continuous || ? || ? || ? || ?
|-
|Side-dash continuous || ? || ? || ? || ?
|-
|Backward-dash continuous || ? || ? || ? || ?
|-
|Standing charged || ? || ? || ? || ?
|-
|Foward-dash charged || ? || ? || ? || ?
|-
|Side-dash charged || ? || ? || ? || ?
|-
|Backward-dash charged || ? || ? || ? || ?
|-
|Melee hit 1 || — || ? || — || —
|-
|Melee hit 2 || — || ? || — || —
|-
|Melee hit 3 || — || ? || — || —
|-
|Melee dash || — || ? || — || —
|}


=== Land Battles ===
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
<!--
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->


[[Category:Arms]]
[[Category:Kid Icarus:Uprising]]
[[Category:Kid Icarus:Uprising]]
[[Category:Weapons]]
[[Category:Arms]]

Revision as of 19:16, 5 February 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs base statistics
Taurus Arm
Taurus arm.png
Type: Arm
Specializes In: Melee/Ranged Combat
Strengths: Powerful melee and ranged attacks
Weaknesses: Short ranged projectiles, slow attack speed

The Taurus Arm is one of the nine Zodiac Weapons found in Kid Icarus: Uprising. It can be found in Chapter 4 where the Clubberskull and swinging blades are found. Fall into the large pit past the enemy into the bottom left corner. There, a hole with heavenly light coming from it indicates you must fall through it. In there will be found this weapon. The Taurus Arm's melee is incredibly strong, compromising for the weak homing ability and range.

Idol Description

The Zodiac weapon bearing the sign of Taurus. The two horns deal the most melee damage of any arm. While its ranged attacks are big and powerful, they have weak homing ability and limited range.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Special attack 50.0m 26.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Foward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Foward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.