Taurus Arm: Difference between revisions

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(added air battles melee damage)
(→‎Air battles: added stats)
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! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 60.5m || 29.0 || —
|-
|-
| Charged || ? || ? || ?
| Charged || 62.1m || 65.2 || 1
|-
|-
| Melee hit 1 || — || 113.4 || —
| Melee hit 1 || — || 113.4 || —

Revision as of 02:01, 10 March 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs base statistics
Taurus Arm
Taurus arm.png
Type: Arm
Specializes In: Melee/Ranged Combat
Strengths: Powerful melee and ranged attacks
Weaknesses: Short ranged projectiles, slow attack speed, poor homing ability

The Taurus Arm is one of the nine Zodiac Weapons found in Kid Icarus: Uprising. It can be found in Chapter 4, in a pit near the Clubberskull and swinging blades. The Taurus Arm's melee attacks are incredibly strong, compromising for the weak homing ability and range.

Idol description

The Zodiac weapon bearing the sign of Taurus. The two horns deal the most melee damage of any arm. While its ranged attacks are big and powerful, they have weak homing ability and limited range.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 60.5m 29.0
Charged 62.1m 65.2 1
Melee hit 1 113.4
Melee hit 2 54.6
Melee hit 3 92.4
Special attack 50.0m 26.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.