Thanatos Staff: Difference between revisions

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(Added decimals where needed)
(added note)
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|image = Thantos_staff.png
|image = Thantos_staff.png
|type = [[Staff]]
|type = [[Staff]]
|specializesin = ?
|specializesin = Long ranged combat
|strengths = ?
|strengths = ?
|weaknesses = ?
|weaknesses = ?
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| Forward-dash charged || 105.6m || 56.9 || 104.6 || 1
| Forward-dash charged || 105.6m || 56.9 || 104.6 || 1
|-
|-
| Side-dash charged || 105.6 || 47.5 || 86.1 || 1
| Side-dash charged || 105.6m || 47.5 || 86.1 || 1
|-
|-
| Backward-dash charged || 15.4 || 55.7 || 86.5 || 1
| Backward-dash charged || 15.4m || 55.7 || 86.5 || 1
|-
|-
| Melee hit 1 || — || 22.1 || — || —
| Melee hit 1 || — || 22.1 || — || —
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This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
: [[Samurai Blade]] + [[Earthmaul Club]] = [[Arlon Orbitars]] (rather than [[Thanatos Staff]])
: [[Samurai Blade]] + [[Earthmaul Club]] = [[Arlon Orbitars]] (rather than [[Thanatos Staff]])
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== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
* This weapon has an air to land melee damage ratio of 2.85.


[[Category:Staffs]]
[[Category:Staffs]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Revision as of 14:34, 25 March 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description
Thanatos Staff
Thantos staff.png
Type: Staff
Specializes In: Long ranged combat
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

Modeled after Thanatos, this staff features a magic scarf wrapped around a piece of bone. Its continuous fire produces a stream of bats, and its backward-dash charged shot conjures a giant skull that hovers in the air.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 159.9 35
Charged 260.6 150.6 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 242.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 57.1m 3.6 7.2
Forward-dash continuous 70.8m 6.7 13.5 3
Side-dash continuous 73.0m 6.5 11.5 3
Backward-dash continuous 73m.0 5.8 13.1 3
Standing charged 100.8m 35.7 70.1 1
Forward-dash charged 105.6m 56.9 104.6 1
Side-dash charged 105.6m 47.5 86.1 1
Backward-dash charged 15.4m 55.7 86.5 1
Melee hit 1 22.1
Melee hit 2 11.8
Melee hit 3 22.1
Melee dash 53.1

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Samurai Blade + Earthmaul Club = Arlon Orbitars (rather than Thanatos Staff)

Notes

  • This weapon has an air to land melee damage ratio of 2.85.