Twinbellows Cannon: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Twinbellows Cannon | |name = Twinbellows Cannon | ||
|image = Item05_04_on.png | |image = Item05_04_on.png | ||
|type = [[Cannon]] | |type = [[Cannon]] | ||
|specializesin = | |specializesin = Effect combat | ||
|strengths = | |strengths = Causes burning, rapid continuous fire, slight speed boost | ||
|weaknesses = | |weaknesses = Shots don't bounce, dash shots lose power over distance | ||
}} | }} | ||
The Twinbellow Cannon is a [[cannon]] introduced in [[Kid Icarus: Uprising]]. It represents the dog [[Twinbellows]]. It appears to be shaped like a head of Twinbellows and has a flame on the side of the weapon itself. | |||
== Idol description == | == Idol description == | ||
Line 18: | Line 17: | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Explosion !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 80.7m || 11.4 || — || — | ||
|- | |- | ||
| Charged || | | Charged || 109.1m || 6.0 || 63.5* || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 58.8 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 29.4 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 84.0 || — || — | ||
|- | |- | ||
| Special attack || 90.0m || 168.0 || 1 | | Special attack || 90.0m || 168.0 || — || 1 | ||
|} | |} | ||
<nowiki>*</nowiki> Explosions deal less damage farther from the center. | |||
=== Land battles === | === Land battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 32.3m || 4.9 || 2.5 || — || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 34.2m || 17.4 || 8.7 || — || 4 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 34.2m || 11.6 || 5.8 || — || 4 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 29.1m || 17.4 || 8.9 || — || 4 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 38.3m || 1.0 || 1.0 || 25.4 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 46.3m || 1.0 || 1.0 || 37.0 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 43.0m || 1.0 || 1.0 || 31.6 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 5.5m || 1.0 || 1.0 || <abbr title="8.5 + 7.3 + 6.1 + 5.0 + 3.8" style="color: #000000;">30.7</abbr> || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 17.1 || — || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 8.5 || — || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 26.8 || — || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 8.5 || — || — || 3 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 34.2 || — || — || 1 | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
[[Category:Cannons]] | [[Category:Cannons]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 21:37, 7 March 2024
Twinbellows Cannon | ||||||||||||
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The Twinbellow Cannon is a cannon introduced in Kid Icarus: Uprising. It represents the dog Twinbellows. It appears to be shaped like a head of Twinbellows and has a flame on the side of the weapon itself.
Idol description
Inspired by the most dreaded mutt in the Underworld. Fires a flame stream that roasts nearby foes. Its backward-dash charged shot creates explosions that detonate near the area they're fired, making them great for close combat.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Explosion | Shots |
---|---|---|---|---|
Continuous | 80.7m | 11.4 | — | — |
Charged | 109.1m | 6.0 | 63.5* | 1 |
Melee hit 1 | — | 58.8 | — | — |
Melee hit 2 | — | 29.4 | — | — |
Melee hit 3 | — | 84.0 | — | — |
Special attack | 90.0m | 168.0 | — | 1 |
* Explosions deal less damage farther from the center.
Land battles
Attack | Distance | Damage (near) | Damage (far) | Explosion | Shots |
---|---|---|---|---|---|
Standing continuous | 32.3m | 4.9 | 2.5 | — | — |
Forward-dash continuous | 34.2m | 17.4 | 8.7 | — | 4 |
Side-dash continuous | 34.2m | 11.6 | 5.8 | — | 4 |
Backward-dash continuous | 29.1m | 17.4 | 8.9 | — | 4 |
Standing charged | 38.3m | 1.0 | 1.0 | 25.4 | 1 |
Forward-dash charged | 46.3m | 1.0 | 1.0 | 37.0 | 1 |
Side-dash charged | 43.0m | 1.0 | 1.0 | 31.6 | 1 |
Backward-dash charged | 5.5m | 1.0 | 1.0 | 30.7 | 1 |
Melee hit 1 | — | 17.1 | — | — | — |
Melee hit 2 | — | 8.5 | — | — | — |
Melee hit 3 | — | 26.8 | — | — | — |
Melee dash | — | 8.5 | — | — | 3 |
Melee dash finisher | — | 34.2 | — | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules.