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Staff: Difference between revisions

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The '''Staff''', known in Japan as '''Ancestor Staff''' (祖杖, ''Sojou''),  is one of the nine weapon types introduced in ''[[Kid Icarus: Uprising]]''. This particular weapon is unique in that it uses magical projectiles ideally suited for attacking from a very long range.
The '''Staff''', known in Japan as '''Ancestor Staff''' (祖杖, ''Sojou''),  is one of the nine weapon types introduced in ''[[Kid Icarus: Uprising]]''. This particular weapon is unique in that it uses magical projectiles ideally suited for attacking from a very long range.
==Attributes==
==Attributes==
The Staff is shown to be an effective and unique weapon that can use magical attacks. It is also one of the longest weapons in the game, only being dwarfed by the enormous [[Club]]. This quality does not make it useful in close quarters combat, though- the Staff's superior range and accuracy leads it to excel when it comes to long-range attacks. However, unlike most other weapons, the projectiles of a Staff lack homing capabilities despite them having the farthest traveling distance. Because of this, aim is much more crucial when it comes to using this weapon; using the zoom function can be quite helpful to ensure that the user has a clear shot. All staffs greatly slow the user when equipped, which can often lead to a great deal of trouble if the user is surrounded by enemies and cannot move quickly enough to escape. The special attack enables Pit to fire a quick and powerful shot to severely damage enemies. Unlike other special attacks, this one does not cover the whole screen, but instead, is a linear shot that requires a bit of aiming for it to be effective.
The Staff is shown to be an effective and unique weapon that can use magical attacks. It is also one of the longest weapons in the game, only being dwarfed by the enormous [[Club]]. This quality does not make it useful in close quarters combat, though- the Staff's superior range and accuracy leads it to excel when it comes to long-range attacks. However, unlike most other weapons, the projectiles of a Staff lack homing capabilities despite them having the farthest traveling distance. Because of this, aim is much more crucial when it comes to using this weapon; using the zoom function can be quite helpful to ensure that the user has a clear shot. All staffs greatly slow the user when equipped, which can often lead to a great deal of trouble if the user is surrounded by enemies and cannot move quickly enough to escape. The special attack enables Pit to fire a quick and powerful shot to severely damage enemies. Unlike other special attacks, this one does not cover the whole screen, but instead, is a linear shot that requires a bit of aiming for it to be effective.


==Variations==
==Variations==
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<p style="text-align: center;">'''[[Orb Staff]]'''</p>
<p style="text-align: center;">'''[[Orb Staff]]'''</p>
| style="text-align: center;"|A fourth variation with a green crystal ball at the end of it, first shown in the original trailer. Its shots lack in damage, distance, and knock-back ability, but are large enough to make accuracy less of an issue than it would be with other Staffs.  
| style="text-align: center;"|A fourth variation with a green crystal ball at the end of it. Its shots lack in damage, distance, and knock-back ability, but are large enough to make accuracy less of an issue than it would be with other Staffs.  
| style="text-align: center;"|[[File:Orb staff ar card.jpg|150px]]
| style="text-align: center;"|[[File:Orb staff ar card.jpg|150px]]
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<p style="text-align: center;">'''[[Lancer Staff]]'''</p>
<p style="text-align: center;">'''[[Lancer Staff]]'''</p>
| style="text-align: center;"|A fifth variant resembling a crystallized two pronged Lance. Its shots lose power over long distances, but it charges faster than most other staffs and is the one of the few staffs with homing capabilities. The projectiles from its continuous fire move rather slowly, making it less useful when not charged.
| style="text-align: center;"|A fifth variant resembling a crystallized two pronged lance. Its shots lose power over long distances, but it charges faster than most other staffs and is the one of the few staffs with homing capabilities. The projectiles from its continuous fire move rather slowly, making it less useful when not charged.
| style="text-align: center;"|???
| style="text-align: center;"|???
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<p style="text-align: center;">'''[[Dark Pit Staff]]'''</p>
<p style="text-align: center;">'''[[Dark Pit Staff]]'''</p>
| style="text-align: center;"|The Staff used by [[Dark Pit]] during Chapter 6. Its charged shots are optimized for long-range attacks and do four times as much damage at its longest range as it does up close. Its continuous fire is equally strong, but suffers from a short range.
| style="text-align: center;"|The Staff used by [[Dark Pit]] during [[Chapter 6]]. Its charged shots are optimized for long-range attacks and do four times as much damage at its longest range as it does up close. Its continuous fire is equally strong, but suffers from a short range.
| style="text-align: center;"|[[File:Dark pit staff.png]]
| style="text-align: center;"|[[File:Dark pit staff.png]]
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{{KIItems}}
{{KIItems}}


{{clr}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
[[Category:Staffs]]
[[Category:Staffs]]
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