Hewdraw Club: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
Jump to navigation Jump to search
(added description)
Line 1: Line 1:
{{Incomplete|Needs description and base statistics}}
{{Incomplete|Needs base statistics}}
{{WeaponBox
{{WeaponBox
|name = Hewdraw Club
|name = Hewdraw Club
Line 8: Line 8:
|weaknesses = ?
|weaknesses = ?
}}
}}
''(description needed)''
A club that resembles one of the blade-like horns on [[Hewdraw]]. Its charged shots have a long range and have strong homing ability, but they don't do as much damage as other clubs' charge shots.


== Idol Description ==
== Idol Description ==

Revision as of 06:39, 8 March 2015

This article is incomplete and is in need of attention.

Reason: Needs base statistics
Hewdraw Club
Type: Club
Specializes In: ?
Strengths: ?
Weaknesses: ?

A club that resembles one of the blade-like horns on Hewdraw. Its charged shots have a long range and have strong homing ability, but they don't do as much damage as other clubs' charge shots.

Idol Description

This club fires blade blasts and flame breath like the beast himself. Its charged shots have an extremely long range and high homing ability but are somewhat lacking in damage. Its melee attack also packs a mighty punch!

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous (shot)* 40.0 - 50.0
Continuous (melee)* 40.0 - 70.0
Charged ? ? ?
Melee hit* 60.0 - 80.0
Special attack 110.0m 178.0 1

* Damage dealt corresponds to accuracy.

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ?
Forward-dash continuous ? ?
Side-dash continuous ? ?
Backward-dash continuous ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.