Fiend's Cauldron: Difference between revisions

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m (added jp names)
(anyone wanna take a shot at categorizing this page?)
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|name= Fiend's Cauldron
|name= Fiend's Cauldron
|jpname= 悪魔の釜
|jpname= 悪魔の釜
|jptrans= Akuma no Kama
|jptrans= Devil's Kettle
|image= Fiends cauldron.png
|image= Fiends cauldron.png
|firstappearance= ''[[Kid Icarus: Uprising]]'' (2012)
|firstappearance= ''[[Kid Icarus: Uprising]]'' (2012)
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}}
}}


The '''Fiend's Cauldron ''' (悪魔の釜 ''Akuma no Kama'', '''Devil's Kettle''') is a system that lets you choose your difficulty by offering a certain amount of [[Heart]]s. It appears at the start of every stage in ''[[Kid Icarus: Uprising]]''. The higher the intensity, the more monsters there are and the harder the stage is to clear. But the higher intensity you set it to, the better chance you have of getting more hearts and better weapons. The lowest intensity on the Fiend's Cauldron is 0.0 and the highest is 9.0.. 2.0 is the standard difficulty and costs no hearts. Lowering or increasing the difficulty makes you spend or bet more hearts. Retreating will make you lose those hearts.
The '''Fiend's Cauldron''', known in Japan as '''Devil's Kettle''' (悪魔の釜 ''Akuma no Kama''), is a system that lets you choose your difficulty by offering a certain amount of [[Heart]]s in ''[[Kid Icarus: Uprising]]''. It appears at the start of every stage and the higher the intensity, the more enemies appear, the higher health they have and the more aggressive they become. But on the other hand, the higher intensity you set it to, the better chance you have of getting more hearts and better weapons. The lowest intensity on the Fiend's Cauldron is 0.0 and the highest is 9.0. 2.0 is the standard difficulty and costs no hearts. Lowering or increasing the difficulty from 2.0 makes you spend or bet more hearts. Retreating will make you lose those hearts, and has a chance of "dropping" weapons the player achieves in the chapter.  
*'''0.0'''- ''Effortless''
*'''0.0'''- ''Effortless''
*'''1.0'''- ''Easy''
*'''1.0'''- ''Easy''
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*'''9.0'''- ''Nothing Harder!''
*'''9.0'''- ''Nothing Harder!''


[[File:Difficulty difference.jpg|300px|The difficulty difference between intensity 2.0 and intensity 9.0|left|thumb]]{{clr}}
==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery captionalign="left">
File:Fiends Cauldron screen.png|The Fiend's Cauldron as seen on the Nintendo 3DS.
File:Fiends Cauldron screen.png|The Fiend's Cauldron as seen on the Nintendo 3DS.
File:Difficulty difference.jpg|The difficulty difference shown.
 
</gallery>
</gallery>


{{Incomplete|Gallery pics too small. Info could be expanded. Categories must be added.}}
[[Category:Kid Icarus: Uprising]]
[[Category:Items]]

Revision as of 04:47, 22 September 2012

Fiend's Cauldron
悪魔の釜
Devil's Kettle
Fiends cauldron.png
First Appearance: Kid Icarus: Uprising (2012)
Latest Appearance:

Kid Icarus: Uprising

Title(s):
Gender: N/A
Race: N/A
Homeland: Skyworld
Affiliated Faction:
Other Allies:
Status:
Voiced By: N/A

The Fiend's Cauldron, known in Japan as Devil's Kettle (悪魔の釜 Akuma no Kama), is a system that lets you choose your difficulty by offering a certain amount of Hearts in Kid Icarus: Uprising. It appears at the start of every stage and the higher the intensity, the more enemies appear, the higher health they have and the more aggressive they become. But on the other hand, the higher intensity you set it to, the better chance you have of getting more hearts and better weapons. The lowest intensity on the Fiend's Cauldron is 0.0 and the highest is 9.0. 2.0 is the standard difficulty and costs no hearts. Lowering or increasing the difficulty from 2.0 makes you spend or bet more hearts. Retreating will make you lose those hearts, and has a chance of "dropping" weapons the player achieves in the chapter.

  • 0.0- Effortless
  • 1.0- Easy
  • 2.0- Standard
  • 3.0- Tougher
  • 4.0- Challenging
  • 5.0- Heatin' Up
  • 6.0- Extra Spicy
  • 7.0- Infernal
  • 8.0- White Hot
  • 9.0- Nothing Harder!
The difficulty difference between intensity 2.0 and intensity 9.0


Gallery