Hewdraw Club: Difference between revisions
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|image = Item09_07_on.png | |image = Item09_07_on.png | ||
|type = [[Club]] | |type = [[Club]] | ||
|specializesin = | |specializesin = Close/Mid-range combat | ||
|strengths = | |strengths = Standing charged shot has high homing and long range, powerful melee attacks | ||
|weaknesses = | |weaknesses = Greatly slows user, weak charged shots | ||
}} | }} | ||
A club that resembles one of the blade-like horns on [[Hewdraw]]. Its charged shots have a long range and have strong homing ability, but they don't do as much damage as other clubs' charge shots. | A club that resembles one of the blade-like horns on [[Hewdraw]]. Its charged shots have a long range and have strong homing ability, but they don't do as much damage as other clubs' charge shots. | ||
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| Continuous (melee)* || — || 40.0 - 70.0 || — | | Continuous (melee)* || — || 40.0 - 70.0 || — | ||
|- | |- | ||
| Charged || | | Charged || 151.2m || 124.5 || 1 | ||
|- | |- | ||
| Melee hit* || — || 60.0 - 80.0 || — | | Melee hit* || — || 60.0 - 80.0 || — | ||
Line 45: | Line 45: | ||
| Backward-dash continuous || — || ? || ? || — | | Backward-dash continuous || — || ? || ? || — | ||
|- | |- | ||
| Standing charged || | | Standing charged || 108.0m || 28.6 || 42.9 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 96.0m || 40.3 || 60.3 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 67.2m || 37.1 || 55.6 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 35.6m || 32.7 || 45.5 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || ? || — || — | | Melee hit 1 || — || ? || — || — | ||
Line 64: | Line 64: | ||
[[Category:Clubs]] | [[Category:Clubs]] | ||
[[Category:Kid Icarus:Uprising | [[Category:Kid Icarus: Uprising]] | ||
Latest revision as of 17:36, 5 January 2018
This article is incomplete and is in need of attention. Reason: Needs base statistics |
Hewdraw Club | ||||||||||||
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A club that resembles one of the blade-like horns on Hewdraw. Its charged shots have a long range and have strong homing ability, but they don't do as much damage as other clubs' charge shots.
Idol Description
This club fires blade blasts and flame breath like the beast himself. Its charged shots have an extremely long range and high homing ability but are somewhat lacking in damage. Its melee attack also packs a mighty punch!
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous (shot)* | — | 40.0 - 50.0 | — |
Continuous (melee)* | — | 40.0 - 70.0 | — |
Charged | 151.2m | 124.5 | 1 |
Melee hit* | — | 60.0 - 80.0 | — |
Special attack | 110.0m | 178.0 | 1 |
* Damage dealt corresponds to accuracy.
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | — | ? | ? | — |
Forward-dash continuous | — | ? | ? | — |
Side-dash continuous | — | ? | ? | — |
Backward-dash continuous | — | ? | ? | — |
Standing charged | 108.0m | 28.6 | 42.9 | 1 |
Forward-dash charged | 96.0m | 40.3 | 60.3 | 1 |
Side-dash charged | 67.2m | 37.1 | 55.6 | 1 |
Backward-dash charged | 35.6m | 32.7 | 45.5 | 1 |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.