Phoenix Arm: Difference between revisions
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! | ! Attack !! Distance !! Damage !! Shots | ||
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|Continuous || ? || ? || — | |Continuous || ? || ? || — | ||
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! | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
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|Standing continuous || 32.4m || ? || ? || — | |Standing continuous || 32.4m || ? || ? || — |
Revision as of 22:47, 29 January 2013
This article is incomplete and is in need of attention. Reason: Needs base damage for melee and ranged attacks |
Phoenix Arm | ||||||||||||
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The Phoenix Arm is an Arm inspired by the Phoenix from Chapter 10 in Kid Icarus: Uprising. The Arm is shaped like the head of the Phoenix. Its ranged attacks get stronger over a distance, the charged shots being able to burn foes. Its melee attacks boast their own power as well. It is one of the few weapons whose continuous fire has a longer range than its charged shots.
Idol Description
Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air Battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | ? | ? | — |
Charged | ? | ? | 1 |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | — | 26.0 | 10 |
Land Battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 32.4m | ? | ? | — |
Foward-dash continuous | 39.6m | ? | ? | 4 |
Side-dash continuous | 36.0m | ? | ? | 4 |
Backward-dash continuous | 39.6m | ? | ? | 3 |
Standing charged | 16.9m | ? | ? | 1 |
Foward-dash charged | 20.0m | ? | ? | 1 |
Side-dash charged | 18.5m | ? | ? | 1 |
Backward-dash charged | 20.0m | ? | ? | 1 |
Melee hit 1 | — | 20.3 | — | — |
Melee hit 2 | — | 9.8 | — | — |
Melee hit 3 | — | 16.5 | — | — |
Melee dash | — | 48.0 | — | — |
Weapon Fusion
This weapon follows standard weapon fusion rules, with the following exception: