Phoenix Arm

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Reason: Needs base damage for ranged attacks
Phoenix Arm
Phoenix Arm.png
Type: Arm
Specializes In: ?
Strengths: ?
Weaknesses: ?

The Phoenix Arm is an Arm inspired by the Phoenix from Chapter 10 in Kid Icarus: Uprising. The Arm is shaped like the head of the Phoenix. Its ranged attacks get stronger over a distance. Its melee attacks boast their own power as well. The charged shots are able to burn foes and have high homing ability. It is one of the few weapons whose continuous fire has a longer range than its charged shots.

Idol description

Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 129.5m ?
Charged 64.4m ? 1
Melee hit 1 113.4
Melee hit 2 54.6
Melee hit 3 92.4
Special attack 50.0m 26.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 32.4m ? ?
Foward-dash continuous 39.6m ? ? 4
Side-dash continuous 36.0m ? ? 4
Backward-dash continuous 39.6m ? ? 3
Standing charged 16.9m ? ? 1
Foward-dash charged 20.0m ? ? 1
Side-dash charged 18.5m ? ? 1
Backward-dash charged 20.0m ? ? 1
Melee hit 1 20.3
Melee hit 2 9.8
Melee hit 3 16.5
Melee dash 48.0

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Pudgy Palm + Fireworks Cannon = Phoenix Arm

Notes

  • This weapon has an air to land melee damage ratio of 5.6.