The Reaper's Line of Sight

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The Reaper's Line of Sight is the fourth chapter in the main storyline of Kid Icarus: Uprising. This mission has Pit traversing a new area called the Reaper Fortress. As its name suggests, this area is the home of Medusa's most trusted lookouts, the Reapers. In order to get to the fortress, Pit must get through a very dangerous ravine infested with Underworld monsters and other traps, all the while avoiding the Reapers that patrol the location. The key to doing this is to stay out of the red light given off by the Reapers' eyes, hence the name of the chapter.

Aerial Mission

Unlike the previous chapters, Pit doesn't start this mission in the sky. Instead, Palutena begins guiding him through the ravine that leads to the Reaper Fortress. The corridors of the ravine are filled with Underworld troops, as well as multiple traps such as walls that close in on the player. The biggest obstacles would be the Reapers themselves, which stand in various spots along the walls of the ravine. Their laser eye sight can be seen by the player, and the Reapers will only react if Pit flies directly through them. In doing so, the activated Reaper will summon multiple Reapettes in the same way it did in the original Kid Icarus. Aside from these hazards, there is also a heavy wind current that forces Pit in a different direction and gets Palutena lost in the process. Once she finds an alternate route, Pit is able to get past the Reapers and make it to the fortress. However, in an unexpected turn of events, the Reaper Fortress suddenly unleashes a heavy barrage of lasers that forces Pit to fly straight through the gateway of the structure.

Pit fleeing from the Reaper.

Ground Mission

Not much is known about the ground portion of this mission as only an abridged version of it has been seen. It has been shown that there will be new enemies in this location, the most notable being a large, bug-like creature that can spin on its back like a top. New traps and obstacles also litter the fortress, including spikes that rise out of the ground and what appear to be Monoliths that move across the floors of the area. The Reaper Fortress also introduces the Grind Rail to players, which can be used to get to new locations. In addition, the Reapers themselves will be patroling every corner of the fortress with their line of sight. If Pit falls within this laser sight, the Reaper will begin to pursue while summoning its Reapettes to chase after him.

Boss Battle

When Pit enters the chamber at the center of the fortress, a normal Reaper will appear and begin panicking upon seeing Pit. As it turns out, this particular Reaper is actually the Big Reaper, which rules over all the others. It will reveal its true form soon after, beginning this challenging boss battle. The Big Reaper (or "BR" as Palutena calls it) has numerous attacks and will use different strategies depending on what level of the arena Pit is standing on.

Ground Level

  • The Big Reaper will slowly walk towards Pit, causing him damage by simply being hit with his feet. After depleting a certain amount of its health, the Reaper will begin stomping much faster, making it increasingly difficult to evade.
  • Upon getting close enough to Pit, the Reaper will pause and try to stomp on Pit with much more force.
  • If it's attacked too much, the Big Reaper may jump up into the air and try to land on Pit. It may also jump a multitude of times in order to both attack or evade Pit.

Upper Level

The Big Reaper, just after transformation.
  • While normal Reapers emit a red laser from their eyes as a form of spotlight vision, the Big Reaper can shoot this laser at Pit as a form of attack. Of all its attacks, this red laser has the furthest range and is often used whenever Pit evades its closer-ranged attacks.
  • The Big Reaper slams its scythe flat on the upper platform and uses a horizontal swipe to hit Pit.
  • The Reaper may also point its scythe vertically towards Pit and shoot out three energy blades that can home in on his location.
  • The Big Reaper will raise its arm and summon three Reapettes that will follow Pit until they are dealt with.
  • Similar to its other scythe attacks, the Big Reaper will spin around and try to swipe Pit three times consecutively with its blade.

Once Pit causes enough damage to the Big Reaper's weakpoints, the massive creature will finally collapse, ending the threat of the Reapers for now.

Trivia

  • It is possible that this battle might have two different outcomes, depending on whether Pit primarily attacks the Big Reaper's head or its feet.