Fortune Bow: Difference between revisions
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(added ranges, shot counts, melee damage, and note) |
(→Land battles: added continuous fire damage) |
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || 40.0m || | | Standing continuous || 40.0m || 4.9 || 6.5 || — | ||
|- | |- | ||
| Forward-dash continuous || 38.0m || | | Forward-dash continuous || 38.0m || 22.0 || 29.2 || 1 | ||
|- | |- | ||
| Side-dash continuous || 38.0m || | | Side-dash continuous || 38.0m || 19.0 || 25.3 || 1 | ||
|- | |- | ||
| Backward-dash continuous || 38.0m || | | Backward-dash continuous || 38.0m || 20.0 || 26.4 || 1 | ||
|- | |- | ||
| Standing charged || 49.0m || ? || ? || 1 | | Standing charged || 49.0m || ? || ? || 1 |
Revision as of 19:58, 13 March 2015
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Fortune Bow | ||||||||||||
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(description needed)
Idol description
Bows fire fast homing shots, making them well suited to medium- and long-range attacks. Their shots are small, slightly increasing in damage over long ranges. The Fortune Bow was designed to be a well-balanced version of this weapon.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 88.0m | ? | — |
Charged | 107.8m | ? | 1 |
Melee hit 1 | — | 58.8 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 58.8 | — |
Special attack | 140.0m | 11.6 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 40.0m | 4.9 | 6.5 | — |
Forward-dash continuous | 38.0m | 22.0 | 29.2 | 1 |
Side-dash continuous | 38.0m | 19.0 | 25.3 | 1 |
Backward-dash continuous | 38.0m | 20.0 | 26.4 | 1 |
Standing charged | 49.0m | ? | ? | 1 |
Forward-dash charged | 54.0m | ? | ? | 1 |
Side-dash charged | 52.0m | ? | ? | 1 |
Backward-dash charged | 54.0m | ? | ? | 1 |
Melee hit 1 | — | 14.0 | — | — |
Melee hit 2 | — | 8.0 | — | — |
Melee hit 3 | — | 14.0 | — | — |
Melee dash | — | 6.0 | — | 6 |
Melee dash finisher | — | 10.0 | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Dark Pit Staff + Fortune Bow = Palutena Blade (rather than Phoenix Arm)
Notes
- This weapon has an air to land melee damage ratio of 4.2.