Great Reaper Palm: Difference between revisions

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Revision as of 20:55, 20 March 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Great Reaper Palm
Item04 04 on.png
Type: Palm
Specializes In: ?
Strengths: Strong melee damage
Weaknesses: Short range

(description needed)

Idol description

The Great Reaper Palm uses the power of the Great Reaper to summon Reapettes that hound targets. It takes a while to charge, but unique among weapons, its attacks have the power to halve the foe's maximum health.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 66.5m ?
Charged 72.8m ? 1
Melee hit 1 63.0
Melee hit 2 37.8
Melee hit 3 71.4
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 23.8m ? ?
Forward-dash continuous 27.3m ? ? 3
Side-dash continuous 25.5m ? ? 3
Backward-dash continuous 24.6m ? ? 3
Standing charged 30.3m ? ? 1
Forward-dash charged 33.0m ? ? 1
Side-dash charged 24.0m ? ? 1
Backward-dash charged 26.0m ? ? 1
Melee hit 1 21.3
Melee hit 2 13.8
Melee hit 3 20.9
Melee dash 52.8 40.7

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

First Blade + Centurion Orbitars = Palutena Bow (rather than Great Reaper Palm)
Hedgehog Claws + Ogre Club = Great Reaper Palm (rather than Phosphora Bow)