Palutena Blade: Difference between revisions

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(guys please have the first sentence saying: The <weapon> is a <weapon class> in Kid Icarus:Uprising; also only the page title should be bolded not the article)
(overhaul)
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{{Incomplete|Needs base statistics}}
{{WeaponBox
{{WeaponBox
|name= Palutena Blade
|name = Palutena Blade
|image= Palutena_Blade.png
|image = Palutena_Blade.png
|type= Blade
|type = Blade
|specializesin= Ranged Combat
|specializesin = Ranged Combat
|strengths= Strong shot cancellation properties, long range, fast projectiles
|strengths = Strong shot cancellation properties, long range, fast projectiles
|weaknesses= Mediocre melee and range power
|weaknesses = Mediocre melee and range power
}}
}}
The '''Palutena Blade''' is a [[Blade]] in [[Kid Icarus: Uprising]]. It is one of few weapons created and named by [[Palutena]]. The weapon itself resembles Palutena's gold sleeve on her left arm, with the primary colors being gold and blue. When ever it uses melee attacks it releases what appears to be a plumage of green and purple feathers. It fires fast moving projectiles that resemble hunks of glitter, with charged shots firing large projectiles resembling halos. The shots themselves can cancel out other projectiles and have above average range, similar to a typical [[bow]], making them effective for hitting enemies at long ranges. However the weapon itself has weak melee and range power, making the weapon ineffective at quick kills.


The '''Palutena Blade''' is a [[Blade]] in ''[[Kid Icarus: Uprising]]'' . It is one of few weapons created and named by [[Palutena]]. The weapon itself resembles Palutena's gold cufflet found on her left arm, with the primary colors being a dark gold and blue coloring. When ever it uses melee attacks it releases what appears to be a plumage of green and purple feathers. It fires fast moving projectiles that resemble hunks of glitter, with charged shots firing large projectiles resembling Palutena's halo. The shots themselves can cancel out other projectiles and have above normal range similar to a typical [[bow]], making them effective for hitting enemies at long ranges. However the weapon itself has weak melee and range power, making the weapon ineffective at quick kills.
===Idol description===
 
===Idol Description===
''The rare example of a weapon ordered by Palutena. While it's charged shots have a strong potential of nullifying enemy fire and it's continuous-fire dash shots travel fast, they aren't particularly strong. However, its dash shots have great range.''
''The rare example of a weapon ordered by Palutena. While it's charged shots have a strong potential of nullifying enemy fire and it's continuous-fire dash shots travel fast, they aren't particularly strong. However, its dash shots have great range.''


=== Base Statistics ===
== Base statistics ==
{{Weapon Notice}}
=== Air battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage !! Shots
|-
| Continuous || ? || ? || &mdash;
|-
| Charged || ? || ? || ?
|-
| Melee hit 1 || &mdash; || ? || &mdash;
|-
| Melee hit 2 || &mdash; || ? || &mdash;
|-
| Melee hit 3 || &mdash; || ? || &mdash;
|-
| Special attack || &mdash; || 134.0 || 1
|}


==== Air Battles ====
=== Land battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
| Standing continuous || ? || ? || ? || &mdash;
|-
| Foward-dash continuous || ? || ? || ? || ?
|-
| Side-dash continuous || ? || ? || ? || ?
|-
| Backward-dash continuous || ? || ? || ? || ?
|-
| Standing charged || ? || ? || ? || ?
|-
| Foward-dash charged || ? || ? || ? || ?
|-
| Side-dash charged || ? || ? || ? || ?
|-
| Backward-dash charged || ? || ? || ? || ?
|-
| Melee hit 1 || &mdash; || ? || &mdash; || &mdash;
|-
| Melee hit 2 || &mdash; || ? || &mdash; || &mdash;
|-
| Melee hit 3 || &mdash; || ? || &mdash; || &mdash;
|-
| Melee dash || &mdash; || ? || &mdash; || &mdash;
|}


==== Land Battles ====
== Weapon fusion ==
=== Weapon Fusing ===
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
<!--
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Blades]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
[[Category:Blades]]

Revision as of 17:31, 31 January 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs base statistics
Palutena Blade
Palutena Blade.png
Type: Blade
Specializes In: Ranged Combat
Strengths: Strong shot cancellation properties, long range, fast projectiles
Weaknesses: Mediocre melee and range power

The Palutena Blade is a Blade in Kid Icarus: Uprising. It is one of few weapons created and named by Palutena. The weapon itself resembles Palutena's gold sleeve on her left arm, with the primary colors being gold and blue. When ever it uses melee attacks it releases what appears to be a plumage of green and purple feathers. It fires fast moving projectiles that resemble hunks of glitter, with charged shots firing large projectiles resembling halos. The shots themselves can cancel out other projectiles and have above average range, similar to a typical bow, making them effective for hitting enemies at long ranges. However the weapon itself has weak melee and range power, making the weapon ineffective at quick kills.

Idol description

The rare example of a weapon ordered by Palutena. While it's charged shots have a strong potential of nullifying enemy fire and it's continuous-fire dash shots travel fast, they aren't particularly strong. However, its dash shots have great range.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Special attack 134.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Foward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Foward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.