Somewhat Staff: Difference between revisions

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(Created page with "{{Incomplete|Needs description, idol description, and base statistics}} {{WeaponBox |name = Somewhat Staff |image = Somewhat_Staff.png |type = Staff |specializesin = ? |st...")
 
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{{Incomplete|Needs description, idol description, and base statistics}}
{{Incomplete|Needs description and base statistics}}
{{WeaponBox
{{WeaponBox
|name = Somewhat Staff
|name = Somewhat Staff
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== Idol description ==
== Idol description ==
''(idol description needed)''
''Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions.''


== Base statistics ==
== Base statistics ==
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| Melee hit 3 || — || ? || —
| Melee hit 3 || — || ? || —
|-
|-
| Special attack || — || 268.0 || 1
| Special attack || 242.0m || 268.0 || 1
|}
|}



Revision as of 04:36, 2 February 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Somewhat Staff
Somewhat Staff.png
Type: Staff
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Special attack 242.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Foward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Foward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Somewhat Staff + Virgo Palm = Upperdash Arm