Stealth Claws: Difference between revisions
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|image = Stealthclaws.png | |image = Stealthclaws.png | ||
|type = [[Claws]] | |type = [[Claws]] | ||
|specializesin = | |specializesin = Close/Mid-range combat | ||
|strengths = | |strengths = Strong long-range continuous shots, invisible projectiles | ||
|weaknesses = | |weaknesses = Poor homing ability, weak melee attacks | ||
}} | }} | ||
The '''Stealth Claws''' are one of the twelve [[Claw]] variations in ''[[Kid Icarus: Uprising]]''. It is unique that it is the only weapon normally capable of firing invisible projectiles. | The '''Stealth Claws''' are one of the twelve [[Claw]] variations in ''[[Kid Icarus: Uprising]]''. It is unique that it is the only weapon normally capable of firing invisible projectiles. Its charged shots lose power as they travel, but its continuous fire shots gain power as they travel. | ||
== Idol description == | == Idol description == | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 89.3m || 10.5 || — | ||
|- | |- | ||
| Charged || | | Charged || 97.4m || 67.0 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 63.0 || — | | Melee hit 1 || — || 63.0 || — | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 29.8m || 2.4 || 2.4 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 36.0m || 5.2 || 10.2 || 5 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 36.0m || 4.7 || 9.4 || 4 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 36.0m || 4.7 || 9.4 || 4 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 33.6 || 21.6 || 16.2 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 40.8 || ? || ? || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 38.4 || ? || ? || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 38.4 || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || ? || — || — | | Melee hit 1 || — || ? || — || — | ||
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| Melee hit 5 || — || ? || — || — | | Melee hit 5 || — || ? || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 38.1 || — || — | ||
|} | |} | ||
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==Trivia== | ==Trivia== | ||
*The design of these claws are most likely inspired by the fictional character, [[wikipedia:Griffin (The Invisible Man)|Griffin]], also known as The Invisible Man from H.G. Well's novel of the same name. The character wore bandages and a pair of sunglasses to allow himself be visible to others. | * The design of these claws are most likely inspired by the fictional character, [[wikipedia:Griffin (The Invisible Man)|Griffin]], also known as The Invisible Man from H.G. Well's novel of the same name. The character wore bandages and a pair of sunglasses to allow himself be visible to others. | ||
[[Category:Claws]] | [[Category:Claws]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 01:25, 28 April 2017
This article is incomplete and is in need of attention. Reason: Needs base statistics |
Stealth Claws | ||||||||||||
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The Stealth Claws are one of the twelve Claw variations in Kid Icarus: Uprising. It is unique that it is the only weapon normally capable of firing invisible projectiles. Its charged shots lose power as they travel, but its continuous fire shots gain power as they travel.
Idol description
Forged in darkness and wrapped in the bandages of mummies, these claws are nearly invisible, so the targets of its fast fire may find it hard to find out exactly who is shooting. The claws do have a lower melee power, however.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 89.3m | 10.5 | — |
Charged | 97.4m | 67.0 | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 25.2 | — |
Melee hit 4 | — | 29.4 | — |
Melee hit 5 | — | 84.0 | — |
Special attack | 130.0m | 22.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 29.8m | 2.4 | 2.4 | — |
Forward-dash continuous | 36.0m | 5.2 | 10.2 | 5 |
Side-dash continuous | 36.0m | 4.7 | 9.4 | 4 |
Backward-dash continuous | 36.0m | 4.7 | 9.4 | 4 |
Standing charged | 33.6 | 21.6 | 16.2 | 1 |
Forward-dash charged | 40.8 | ? | ? | 1 |
Side-dash charged | 38.4 | ? | ? | 1 |
Backward-dash charged | 38.4 | ? | ? | 1 |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee hit 4 | — | ? | — | — |
Melee hit 5 | — | ? | — | — |
Melee dash | — | 38.1 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Stealth Claws + Violet Palm = Rail Cannon (rather than Bomber Arm)
Trivia
- The design of these claws are most likely inspired by the fictional character, Griffin, also known as The Invisible Man from H.G. Well's novel of the same name. The character wore bandages and a pair of sunglasses to allow himself be visible to others.