Stealth Claws: Difference between revisions

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{{Incomplete|Needs description and base statistics}}
{{Incomplete|Needs base statistics}}
{{WeaponBox
{{WeaponBox
|name = Stealth Claws
|name = Stealth Claws
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|weaknesses = ?
|weaknesses = ?
}}
}}
''(description needed)''
The '''Stealth Claws''' are one of the twelve [[Claw]] variations in ''[[Kid Icarus: Uprising]]''. It is unique that it is the only weapon normally capable of firing invisible projectiles.


== Idol description ==
== Idol description ==
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This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
: [[Stealth Claws]] + [[Violet Palm]] = [[Rail Cannon]] (rather than [[Bomber Arm]])
: [[Stealth Claws]] + [[Violet Palm]] = [[Rail Cannon]] (rather than [[Bomber Arm]])
==Trivia==
*The design of these claws are most likely inspired by the fictional character, [[wikipedia:Griffin (The Invisible Man)|Griffin]], also known as The Invisible Man from H.G. Well's novel of the same name. The character wore bandages and a pair of sunglasses to allow himself be visible to others. 


[[Category:Claws]]
[[Category:Claws]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Revision as of 20:31, 16 September 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs base statistics
Stealth Claws
Stealthclaws.png
Type: Claws
Specializes In: ?
Strengths: ?
Weaknesses: ?

The Stealth Claws are one of the twelve Claw variations in Kid Icarus: Uprising. It is unique that it is the only weapon normally capable of firing invisible projectiles.

Idol description

Forged in darkness and wrapped in the bandages of mummies, these claws are nearly invisible, so the targets of its fast fire may find it hard to find out exactly who is shooting. The claws do have a lower melee power, however.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 25.2
Melee hit 4 29.4
Melee hit 5 84.0
Special attack 130.0m 22.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee hit 4 ?
Melee hit 5 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Stealth Claws + Violet Palm = Rail Cannon (rather than Bomber Arm)

Trivia

  • The design of these claws are most likely inspired by the fictional character, Griffin, also known as The Invisible Man from H.G. Well's novel of the same name. The character wore bandages and a pair of sunglasses to allow himself be visible to others.