Violet Palm: Difference between revisions
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| Melee hit 3 || — || 19.0 || — || — | | Melee hit 3 || — || 19.0 || — || — | ||
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| Melee dash || — || 48.0 || 37.0 || —<!-- 40.0 mid --> | | Melee dash || — || 48.0 || 37.0 || —<!-- 40.0 mid, 23.1 very far --> | ||
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<nowiki>*</nowiki> Attempting a backward-dash charged shot just out of melee range results in a forward-dash charged shot | <nowiki>*</nowiki> Attempting a backward-dash charged shot just out of melee range results in a forward-dash charged shot | ||
== Weapon fusion == | == Weapon fusion == |
Latest revision as of 05:57, 1 April 2015
Violet Palm | ||||||||||||
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The Violet Palm is one of the dozen Palms in Kid Icarus: Uprising. It is the most basic type of its group.
Idol description
Palms are equipped on the wielder's arm like a tattoo, drawing upon the user's own vitality to fire a barrage of homing shots. The Violet Palm is an average example of this weapon type, with great rapid fire but basic range.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 75.6m | 12.3 | — |
Charged | 88.8m | 73.8 | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 37.8 | — |
Melee hit 3 | — | 71.4 | — |
Special attack | 70.0m | 100.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 27.0m | 3.1 | 2.1 | — |
Forward-dash continuous | 31.0m | 8.4 | 5.9 | 5 |
Side-dash continuous | 29.0m | 6.5 | 4.6 | 5 |
Backward-dash continuous | 28.0m | 6.5 | 5.6 | 5 |
Standing charged | 37.0m | 33.4 | 23.4 | 1 |
Forward-dash charged | 48.0m | 49.6 | 35.3 | 1 |
Side-dash charged | 44.0m | 40.1 | 28.1 | 1 |
Backward-dash charged | 43.0m | 39.1* | 27.7 | 1 |
Melee hit 1 | — | 17.0 | — | — |
Melee hit 2 | — | 11.0 | — | — |
Melee hit 3 | — | 19.0 | — | — |
Melee dash | — | 48.0 | 37.0 | — |
* Attempting a backward-dash charged shot just out of melee range results in a forward-dash charged shot
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Stealth Claws + Violet Palm = Rail Cannon (rather than Bomber Arm)