Angel Bow: Difference between revisions
Jump to navigation
Jump to search
(added air battles melee damage) |
(added ranges, shot counts, melee damage, and note) |
||
Line 5: | Line 5: | ||
|type = [[Bow]] | |type = [[Bow]] | ||
|specializesin = ? | |specializesin = ? | ||
|strengths = | |strengths = Strong homing ability | ||
|weaknesses = | |weaknesses = Weak melee damage | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' | ||
Line 20: | Line 20: | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 89.8m || ? || — | ||
|- | |- | ||
| Charged || | | Charged || 110.0m || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 58.8 || — | | Melee hit 1 || — || 58.8 || — | ||
Line 38: | Line 38: | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 40.8m || ? || ? || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 39.9m || ? || ? || 3 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 39.9m || ? || ? || 3 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 39.7m || ? || ? || 3 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 50.0m || ? || ? || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 55.1m || ? || ? || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 53.0m || ? || ? || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 55.1m || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 10.1 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 5.8 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 10.1 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 4.3 || — || 6 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 7.2 || — || 1 | ||
|} | |} | ||
Line 69: | Line 69: | ||
: [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]]) | : [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]]) | ||
: [[Angel Bow]] + [[Drill Arm]] = [[Centurion Orbitars]] (rather than [[Gaol Blade]]) | : [[Angel Bow]] + [[Drill Arm]] = [[Centurion Orbitars]] (rather than [[Gaol Blade]]) | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 5.8. | ||
[[Category:Bows]] | [[Category:Bows]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus:Uprising]] |
Revision as of 06:13, 5 March 2015
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Angel Bow | ||||||||||||
| ||||||||||||
| ||||||||||||
(description needed)
Idol description
Based on the god of love, the Angel Bow fires shots that relentlessly pursue their targets. However, they travel slowly and are not particularly powerful. Multiplayer opponents can easily dodge its shots when attacked head-on.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 89.8m | ? | — |
Charged | 110.0m | ? | 1 |
Melee hit 1 | — | 58.8 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 58.8 | — |
Special attack | 140.0m | 11.6 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 40.8m | ? | ? | — |
Forward-dash continuous | 39.9m | ? | ? | 3 |
Side-dash continuous | 39.9m | ? | ? | 3 |
Backward-dash continuous | 39.7m | ? | ? | 3 |
Standing charged | 50.0m | ? | ? | 1 |
Forward-dash charged | 55.1m | ? | ? | 1 |
Side-dash charged | 53.0m | ? | ? | 1 |
Backward-dash charged | 55.1m | ? | ? | 1 |
Melee hit 1 | — | 10.1 | — | — |
Melee hit 2 | — | 5.8 | — | — |
Melee hit 3 | — | 10.1 | — | — |
Melee dash | — | 4.3 | — | 6 |
Melee dash finisher | — | 7.2 | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Angel Bow + Phosphora Bow = Viridi Palm (rather than Dynamo Cannon)
- Angel Bow + Drill Arm = Centurion Orbitars (rather than Gaol Blade)
Notes
- This weapon has an air to land melee damage ratio of 5.8.