Angel Bow

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Revision as of 23:24, 9 March 2015 by Kirbman (talk | contribs) (→‎Air battles: added damage)
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Reason: Needs description and base statistics
Angel Bow
Bow angel.png
Type: Bow
Specializes In: ?
Strengths: Strong homing ability
Weaknesses: Weak melee damage

(description needed)

Idol description

Based on the god of love, the Angel Bow fires shots that relentlessly pursue their targets. However, they travel slowly and are not particularly powerful. Multiplayer opponents can easily dodge its shots when attacked head-on.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 89.8m 19.1
Charged 110.0m 71.7 1
Melee hit 1 58.8
Melee hit 2 33.6
Melee hit 3 58.8
Special attack 140.0m 11.6 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 40.8m ? ?
Forward-dash continuous 39.9m ? ? 3
Side-dash continuous 39.9m ? ? 3
Backward-dash continuous 39.7m ? ? 3
Standing charged 50.0m ? ? 1
Forward-dash charged 55.1m ? ? 1
Side-dash charged 53.0m ? ? 1
Backward-dash charged 55.1m ? ? 1
Melee hit 1 10.1
Melee hit 2 5.8
Melee hit 3 10.1
Melee dash 4.3 6
Melee dash finisher 7.2 1

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Angel Bow + Phosphora Bow = Viridi Palm (rather than Dynamo Cannon)
Angel Bow + Drill Arm = Centurion Orbitars (rather than Gaol Blade)

Notes

  • This weapon has an air to land melee damage ratio of 5.8.