Dark Pit Staff: Difference between revisions

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== Weapon fusion ==
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, wit the following exceptions:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exceptions:
: [[Dark Pit Staff]] + [[Fortune Bow]] = [[Palutena Blade]] (rather than [[Phoenix Arm]])
: [[Dark Pit Staff]] + [[Fortune Bow]] = [[Palutena Blade]] (rather than [[Phoenix Arm]])
: [[Ogre Club]] + [[Rail Cannon]] = [[Dark Pit Staff]] (rather than [[Arlon Orbitars]])
: [[Ogre Club]] + [[Rail Cannon]] = [[Dark Pit Staff]] (rather than [[Arlon Orbitars]])

Revision as of 22:15, 6 February 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description
Dark Pit Staff
Dark pit staff.png
Type: Staff
Specializes In: ?
Strengths: Strong at long range
Weaknesses: Weak at short range

(description needed)

Idol description

Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 84.0m 13.1
Charged 273.0m 112.7 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 242.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 30.0m 3.4 5.1
Foward-dash continuous 35.0m 12.8 19.2 3
Side-dash continuous 35.0m 6.6 9.9 4
Backward-dash continuous 35.0m 14.6 21.9 3
Standing charged 105.0m 16.0 59.7 1
Foward-dash charged 110.0m 26.4 105.8 1
Side-dash charged 110.0m 21.0 84.1 1
Backward-dash charged 110.0m 26.4 92.2 1
Melee hit 1 18.0
Melee hit 2 9.6
Melee hit 3 18.0
Melee dash 43.2

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exceptions:

Dark Pit Staff + Fortune Bow = Palutena Blade (rather than Phoenix Arm)
Ogre Club + Rail Cannon = Dark Pit Staff (rather than Arlon Orbitars)

Notes

  • This weapon has an air to land melee damage ratio of 3.5.