Gaol Blade: Difference between revisions

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{{WeaponBox
{{WeaponBox
|name= Gaol Blade
|name = Gaol Blade
|image= Item01_06_on.png
|image = Item01_06_on.png
|type= [[Blade]]
|type = [[Blade]]
|specializesin= Melee/Ranged Combat
|specializesin = Melee/Ranged Combat
|strengths= Powerful ranged attacks, strong homing ability
|strengths = Powerful ranged attacks, strong homing ability
|weaknesses= Slow attack speed, slow movement speed, and long charge time
|weaknesses = Slow attack speed, slow movement speed, and long charge time
}}
}}
The '''Gaol Blade''' (ガイナスの撃剣 Gainasu no Gekiken, literally meaning "Gainas's Fencing") is a jagged purple and red blade modeled after [[Dark Lord Gaol]]'s armor. Its ranged attacks look the same as many of Gaol's attacks. The standing charged shot travels in an arc and bounces along the ground, somewhat like a cannon's projectiles. Its dash continuous fire, standing charged, and forward dash charged shots all have very strong homing ability. The side and backward dash shot's homing is considerably weaker but still slightly above average. The Gaol blade's main drawback is its lack of speed on all fronts: movement, charge time, and shot speed.


The '''Gaol Blade''' (ガイナスの撃剣 Gainasu no Gekiken, literally meaning "Gainas's Fencing") is a jagged purple and red blade modeled after [[Dark Lord Gaol]]'s armor. Its ranged attacks look the same as many of Gaol's attacks. The standing charged shot travels in an arc and bounces along the ground, somewhat like a cannon's projectiles.
== Idol description ==
Its dash continuous fire, standing charged, and forward dash charged shots all have very strong homing ability. The side and backward dash shot's homing is considerably weaker but still slightly above average.
The Gaol blade's main drawback is its lack of speed on all fronts: movement, charge time, and shot speed.
== Idol Description ==
''A Blade forged from the same cursed material as Dark Lord Gaol's armor. While it has the most powerful ranged attacks of any blade and its charged shot has strong homing ability, these attacks move slowly.''  
''A Blade forged from the same cursed material as Dark Lord Gaol's armor. While it has the most powerful ranged attacks of any blade and its charged shot has strong homing ability, these attacks move slowly.''  


== Statistics ==
== Base statistics ==
=== Max Shot Distances ===
{{Weapon Notice}}
Standing Continuous: 23.0<br/>
=== Air battles ===
Standing Charged: 33.6 <br/>
{|class="wikitable" style="background: lightgrey"
Forward Dash Continuous: 32.3 <br/>
|-
Forward Dash Charged: 45.1 <br/>
! Attack !! Distance !! Damage !! Shots
Side Dash Continuous: 28.9 <br/>
|-
Side Dash Charged:  40.5<br/>
| Continuous || ? || ? || &mdash;
Backward Dash Continuous: 30.6 <br/>
|-
Backward Dash Charged: 35.8
| Charged || ? || ? || 1
|-
| Melee hit 1 || &mdash; || 67.2 || &mdash;
|-
| Melee hit 2 || &mdash; || 37.8 || &mdash;
|-
| Melee hit 3 || &mdash; || 79.8 || &mdash;
|-
| Special attack || &mdash; || 134.0 || 1
|}


=== Land battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
| Standing continuous || 23.0m || 4.6 || 4.6 || &mdash;
|-
| Foward-dash continuous || 32.3m || 26.6 || 16.5 || 2
|-
| Side-dash continuous || 28.9m || 22.0 || 13.2 || 2
|-
| Backward-dash continuous || 30.6m || 22.2 || 13.8 || 2
|-
| Standing charged || 33.6m || 32.9 || 20.5 || 1
|-
| Foward-dash charged || 45.1m || 49.7 || 30.5 || 1
|-
| Side-dash charged || 40.5m || 42.1 || 26.6 || 1
|-
| Backward-dash charged || 35.8m || 50.5 || 27.8 || 1
|-
| Melee hit 1 || &mdash; || 21.0 || &mdash; || &mdash;
|-
| Melee hit 2 || &mdash; || 11.8 || &mdash; || &mdash;
|-
| Melee hit 3 || &mdash; || 24.9 || &mdash; || &mdash;
|-
| Melee dash || &mdash; || 57.9 || &mdash; || &mdash;
|}


===Base Ranged Damage===
== Weapon fusion ==
Damage decreases as range increases.<br/>
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exceptions:
Standing Continuous: 4.6 <br/>
: [[Angel Bow]] + [[Drill Arm]] = [[Centurion Orbitars]] (rather than [[Gaol Blade]])
Standing Charged: 20.5-32.9 <br/>
: [[Pudgy Palm]] + [[Fireworks Cannon]] = [[Phoenix Arm]] (rather than [[Gaol Blade]])
Forward Dash Continuous: 16.5-26.6  <br/>
Forward Dash Charged: 30.5-49.7 <br/>
Side Dash Continuous: 13.2-22.0<br/>
Side Dash Charged: 26.6-42.1 <br/>
Backward Dash Continuous: 13.8-22.2  <br/>
Backward Dash Charged: 27.8-50.5
 
 
=== Base Melee Damage ===
Combo Strike 1: 21.0 <br/>
Combo Strike 2:  11.8<br/>
Combo Strike 3: 24.9 <br/>
Dash Strike: 57.5
 
 
 
== Weapon Fusing ==
The following weapon pairs will create a Gaol Blade when fused:
 
[[Insight Staff]] & [[Twinbellows Cannon]]<br/>
[[Orb Staff]] & [[Sonic Cannon]]<br/>
[[Rose Staff]] & [[Leo Cannon]]<br/>
[[Knuckle Staff]] & [[Doom Cannon]]<br/>
[[Ancient Staff]] & [[Dynamo Cannon]]<br/>
[[Lancer Staff]] & [[Rail Cannon]]<br/>
[[Flintlock Staff]] & [[Fireworks Cannon]]<br/>
[[Somewhat Staff]] & [[Poseidon Cannon]]<br/>
[[Scorpio Staff]] & [[Predator Cannon]]<br/>
[[Laser Staff]] & [[Ball Cannon]]<br/>
[[Dark Pit Staff]] & [[EZ Cannon]]<br/>
[[Thanatos Staff]] & [[Cragalanche Cannon]]<br/>
 
 
[[Fortune Bow]] & [[Kraken Arm]]<br/>
[[Silver Bow]] & [[Upperdash Arm]]<br/>
[[Meteor Bow]] & [[Taurus Arm]]<br/>
[[Divine Bow]] & [[End-All Arm]]<br/>
[[Darkness Bow]] & [[Bowl Arm]]<br/>
[[Crystal Bow]] & [[Bomber Arm]]<br/>
[[Angel Bow]] & [[Drill Arm]]<br/>
[[Hawkeye Bow]] & [[volcano Arm]]<br/>
[[Sagittarius Bow]] & [[Electroshock Arm]]<br/>
[[Aurum Bow]] & [[Compact Arm]]<br/>
[[Palutena Bow]] & [[Crusher Arm]]<br/>
[[Phosphora Bow]] & [[Phoenix Arm]]<br/>
 
 
[[Violet Palm]] & [[Hewdraw Club]]<br/>
[[Burning Palm]] & [[Aurum Club]]<br/>
[[Needle Palm]] & [[Capricorn Club]]<br/>
[[Midnight Palm]] & [[Black Club]]<br/>
[[Cursed Palm]] & [[Halo Club]]<br/>
[[Cutter Palm]] & [[Ogre Club]]<br/>
[[Pudgy Palm]] & [[Earthmaul Club]]<br/>
[[Ninja Palm]] & [[AtlasClub]]<br/>
[[Virgo Palm]] & [[Skyscraper Club]]<br/>
[[Aurum Palm]] & [[Babel Club]]<br/>
[[Viridi Palm]] & [[Ore Club]]<br/>
[[Great Reaper Palm]] & [[Magnus Club]]<br/>
 
 
EZ Cannon & Viridi Palm<br/>
Ball Cannon & Aurum Palm<br/>
Predator Cannon & Virgo Palm<br/>
Poseidon Cannon &  Ninja Palm<br/>
Fireworks Cannon & Pudgy Palm<br/>
Rail Cannon & Cutter Palm<br/>
Dynamo Cannon & Cursed Palm<br/>
Doom Cannon & Midnight Palm<br/>
Leo Cannon & Needle Palm<br/>
Sonic Cannon & Burning Palm<br/>
Twinbellows Cannon & Violet Palm<br/>
Cragalanche Cannon & Great Reaper Palm<br/>
 
 
Ore Club & Kraken Arm<br/>
Babel Club & Upperdash Arm<br/>
Skyscraper Club & Taurus Arm<br/>
Atlas Club & End-All Arm<br/>
Earthmaul Club & BowlArm<br/>
Ogre Club & Bomber Arm<br/>
Halo Club & Drill Arm<br/>
Black Club & Volcano  Arm<br/>
Capricorn Club & Electroshock Arm<br/>
Aurum Club & Compact Arm<br/>
Hewdraw Club & Crusher Arm<br/>
Magnus Club & Phoenix Arm<br/>
 


== Notes ==
* This weapon has an air to land melee damage ratio of 3.2.


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Blades]]
[[Category:Blades]]
[[Category: Kid Icarus: Uprising]]

Revision as of 18:20, 31 January 2013

Gaol Blade
File:Item01 06 on.png
Type: Blade
Specializes In: Melee/Ranged Combat
Strengths: Powerful ranged attacks, strong homing ability
Weaknesses: Slow attack speed, slow movement speed, and long charge time

The Gaol Blade (ガイナスの撃剣 Gainasu no Gekiken, literally meaning "Gainas's Fencing") is a jagged purple and red blade modeled after Dark Lord Gaol's armor. Its ranged attacks look the same as many of Gaol's attacks. The standing charged shot travels in an arc and bounces along the ground, somewhat like a cannon's projectiles. Its dash continuous fire, standing charged, and forward dash charged shots all have very strong homing ability. The side and backward dash shot's homing is considerably weaker but still slightly above average. The Gaol blade's main drawback is its lack of speed on all fronts: movement, charge time, and shot speed.

Idol description

A Blade forged from the same cursed material as Dark Lord Gaol's armor. While it has the most powerful ranged attacks of any blade and its charged shot has strong homing ability, these attacks move slowly.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? 1
Melee hit 1 67.2
Melee hit 2 37.8
Melee hit 3 79.8
Special attack 134.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 23.0m 4.6 4.6
Foward-dash continuous 32.3m 26.6 16.5 2
Side-dash continuous 28.9m 22.0 13.2 2
Backward-dash continuous 30.6m 22.2 13.8 2
Standing charged 33.6m 32.9 20.5 1
Foward-dash charged 45.1m 49.7 30.5 1
Side-dash charged 40.5m 42.1 26.6 1
Backward-dash charged 35.8m 50.5 27.8 1
Melee hit 1 21.0
Melee hit 2 11.8
Melee hit 3 24.9
Melee dash 57.9

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exceptions:

Angel Bow + Drill Arm = Centurion Orbitars (rather than Gaol Blade)
Pudgy Palm + Fireworks Cannon = Phoenix Arm (rather than Gaol Blade)

Notes

  • This weapon has an air to land melee damage ratio of 3.2.